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Can anyone give me a quick pointer or two on creating "realistic" tornados?
TIA, Greg.
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i think bob hughes was working on one a while ago. he was only lukewarm
about his results and i think he may have been the only person to ever
try. check his pics and animations in the appropriate ng's and his web
site.
GWJ wrote:
>
> Can anyone give me a quick pointer or two on creating "realistic" tornados?
> TIA, Greg.
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"ryan constantine" <rco### [at] yahoocom> wrote in message
news:396BF3EF.868BAF45@yahoo.com...
| i think bob hughes was working on one a while ago. he was only lukewarm
| about his results and i think he may have been the only person to ever
| try. check his pics and animations in the appropriate ng's and his web
| site.
Yep, media used of course so it's not easy to adjust.
There's a "tornado.pov for dust-devils, etc." posted to
povray.text.scene-files on April 18th of this year.
Maybe that will help. Not easy to describe.
Bob
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ryan constantine wrote:
>
> i think bob hughes was working on one a while ago. he was only lukewarm
> about his results and i think he may have been the only person to ever
> try. check his pics and animations in the appropriate ng's and his web
> site.
When I was a releatively new user to the program I tried to make an
animated tornado but my results were less than spetacular. I did
manage to get it to suck up a row of trees and tear down a wire
fence line as it passed by :)
I may revisit this idea some day but I really have nothing to offer
someone else starting out that would prove useful.
--
Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
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Bob Hughes wrote:
> Yep, media used of course so it's not easy to adjust.
> There's a "tornado.pov for dust-devils, etc." posted to
> povray.text.scene-files on April 18th of this year.
> Maybe that will help. Not easy to describe.
>
> Bob
I cheated by using a bozo pattern with phase applied and kept the
distance to the camera far enough away that you couldn't see any
details.
--
Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
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"Ken" <tyl### [at] pacbellnet> wrote in message
news:396BF4FA.B78EF1D8@pacbell.net...
|
| I cheated by using a bozo pattern with phase applied and kept the
| distance to the camera far enough away that you couldn't see any
| details.
Well, oddly enough, the media I tried to do it with kept looking like it was
fitted to a surface instead of being filled into the 3D shape.
I just happened to think, I used 'sphere_sweep' in MegaPov after that other
pov script I made, it does a good elephants trunk kind of funnel. Not sure if
I also posted that there or not. If you need to ask anything more just speak
up Greg.
Bob
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Thanks for the advice. I checked out the tornado.pov and have some ideas. If
I come up with anything I'll post. Greg.
"Bob Hughes" <per### [at] aolcom?subject=PoV-News:> wrote in message
news:396bf8a3@news.povray.org...
> "Ken" <tyl### [at] pacbellnet> wrote in message
> news:396BF4FA.B78EF1D8@pacbell.net...
> |
> | I cheated by using a bozo pattern with phase applied and kept the
> | distance to the camera far enough away that you couldn't see any
> | details.
>
> Well, oddly enough, the media I tried to do it with kept looking like it
was
> fitted to a surface instead of being filled into the 3D shape.
> I just happened to think, I used 'sphere_sweep' in MegaPov after that
other
> pov script I made, it does a good elephants trunk kind of funnel. Not
sure if
> I also posted that there or not. If you need to ask anything more just
speak
> up Greg.
>
> Bob
>
>
>
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