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> I try to prevent undue stress by only going looking at other peoples stuff
> when I'm in the mood to see some neat things once again. However I'm
still
> learning to close the web browser before an attack of manic-depression
comes
> on.
> In all sincerity, I turn off the TV or at least change channels if I sense
too
> much 3D "goodness" being shown (more difficult to leave a theatre) or I
fear
> I'll become a permanent mindless spectator instead of any kind of
participant.
>
> Bob
hahahah.. good answer!
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ryan constantine <rco### [at] yahoocom> wrote:
: but for anything complicated, a modeller is the only
: way to go.
Well, it depends on your definition of "complicated".
For complicated generation of objects (trees, grass, galaxies...) modellers
are not very good unless they specifically support those.
--
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
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Phead <sco### [at] d0gznetnospam> wrote:
: Hey, Im using Moray, and Ive noticed alot of talk about Pov code. Does
: anyone just use Povray for modelling? Isn't that pretty hard to visualize?
It depends. I seldom use moray, although I have made something with it.
For example this image I made completely with moray:
http://www.students.tut.fi/~warp/pics/Schoolfood.jpg
Usually I code everything by hand. An example:
http://www.students.tut.fi/~warp/pics/Class.jpg
In most of my best images I make some objects with a modeller (moray or
spatch or a model made by someone else) and the rest by hand.
For example in this image:
http://www.students.tut.fi/~warp/pics/Spacedog_3.jpg
the sorcerer is made with moray, his hand is made with blob sculptor and
everything else is made by hand (or automatically created by povray, like
the heightfield).
Sometimes I also use some include files (mostly made by Chris Colefax) as
well. For example in this image:
http://www.students.tut.fi/~warp/pics/Starship.jpg
the galaxy background is created with Chris' galaxy include file while the
spaceship is made by hand.
In this image:
http://www.students.tut.fi/~warp/pics/Spacedog_6.jpg
the head of the character was made with spatch, the background was created
with Chris' lens flare include, and everything else is made by hand.
I seldom do anything 100% with moray (or any other modeller). Only when
I need some (usually organic-looking) object that's too difficult to make
by hand I use some modeller to make that object.
How do I "visualize" the scene when coding? Well, I imagine the coordinate
system in my head and figure out the coordinates of a certain point in space
by looking at this 3D space in my head. The I make a test render and see
how much did it go wrong and fine-tune the values.
It's not that hard. Requires just a bit of practice.
Why I do this? Because I'm a coder and I like the freedom povray gives to
me when making a scene. I can easily make a while-loop to create several
copies of the object or use some other specialized algorithms to do what
I want. With a modeller I can't usually do this.
--
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
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"Warp" <war### [at] tagpovrayorg> wrote in message
news:394cefef@news.povray.org...
Those are some really nice images and good examples of using/not using a
modeler. Thanks!
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by complicated i mean a single model that can't be put together with
functions, macros, or randomization. trees, grass etc. are complicated,
but i don't think of them as the same kind of models. to me they are
more like environmental constructs (which make the surroundings of where
a model goes). clouds and skies are another example of things that are
complicated, but don't fit into my personal view of a model. of course,
anyone that can make any of the above items realistically, has praise
from me.
Warp wrote:
>
> ryan constantine <rco### [at] yahoocom> wrote:
> : but for anything complicated, a modeller is the only
> : way to go.
>
> Well, it depends on your definition of "complicated".
> For complicated generation of objects (trees, grass, galaxies...) modellers
> are not very good unless they specifically support those.
>
> --
> main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
> ):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
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Phead wrote in message <394b9bea$1@news.povray.org>...
>Hey, Im using Moray, and Ive noticed alot of talk about Pov code. Does
>anyone just use Povray for modelling? Isn't that pretty hard to visualize?
>
I tend to model primarily in POV switching to sPatch or Moray only for
odder shapes (generally made of bezier patches). none of my
scenes have been done completely in a modeller and objects made
outside of povray are generally in the minority. As for how I visualize, I
find a graph book and a sharp pencil are essential.
Gail
********************************************************************
* gsh### [at] monotixcoza * Reality.dat not found *
* http://www.rucus.ru.ac.za/~gail/ * Attempting to reboot universe *
********************************************************************
* The best way to accelerate Windows NT is at 9.8 m/s^2 *
********************************************************************
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I have experimented with modellers. I tend to build my complicated objects
in POV-Ray as CSGs or Blobs. On occasion I will use SPatch. I have used
Moray v3.X and I don't get along with it very well. When it comes to
landscapes I use an old commercial program called VistaPro. It makes awsome
heightfields. It is a program I have played with since before I was a
Pov-Ray user.
Phead wrote in message <394b9bea$1@news.povray.org>...
>Hey, Im using Moray, and Ive noticed alot of talk about Pov code. Does
>anyone just use Povray for modelling? Isn't that pretty hard to visualize?
>
>
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I couldn't agree more Ken! Moray generates Pov code so everything you can
do in Moray can be done in Pov code alone.
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Steven Jones <ste### [at] tsncc> wrote:
: I couldn't agree more Ken! Moray generates Pov code so everything you can
: do in Moray can be done in Pov code alone.
Only in theory.
I would like to see you making a complicated model of a human head made with
bicubic patches by hand.
--
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
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Point taken. I use Rhino for stuff like that.
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