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I am just starting out in Povray and have a question/problem. I got down to
hfdemo.pov and got an error: Error opening TGA image. I have looked in help
under TGA but cannot find any references to this problem.
Source:
#include "colors.inc"
camera{
location <0, 2, -10>
look_at 0
angle 30
}
light_source{ <1000,1000,-1000> White }
height_field {
tga "image.tga"
smooth
pigment { White }
translate <-.5, -.5, -.5>
scale <17, 1.75, 17>
}
O/S: Win95, Pentium 2, 64 MB RAM, 6.4 GB Disk (half used)
Vers 3.1a for Win/NT
I am assuming the image.tga is a temp file created in the default image
directory. I don't think this can possibly be a permission issue. Can
someone please give me clue?
Thanks in advance
Jim Standlee
(email jim### [at] hotmailcom)
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Jim Standlee heeft geschreven in bericht <36894eea.0@news.povray.org>...
>I am just starting out in Povray and have a question/problem. I got down to
>hfdemo.pov and got an error: Error opening TGA image. I have looked in help
>under TGA but cannot find any references to this problem.
>
>Source:
>#include "colors.inc"
>
> camera{
> location <0, 2, -10>
> look_at 0
> angle 30
> }
>
> light_source{ <1000,1000,-1000> White }
>
> height_field {
> tga "image.tga"
> smooth
> pigment { White }
> translate <-.5, -.5, -.5>
> scale <17, 1.75, 17>
> }
>
>O/S: Win95, Pentium 2, 64 MB RAM, 6.4 GB Disk (half used)
>Vers 3.1a for Win/NT
>
>I am assuming the image.tga is a temp file created in the default image
>directory. I don't think this can possibly be a permission issue. Can
>someone please give me clue?
>
>Thanks in advance
>
>Jim Standlee
>(email jim### [at] hotmailcom)
Have you read the docs? You should change the "image.tga" into the name of
the image you want to use as a heightmap for the heightfield. It looks like
you don't know this, but TGA is just a shortcut for Targa. It's a file
format for images with up to 24 bits of colors (16777216 colors). That's
one of the many image formats POV-Ray can read. Just chearching to TGA as a
keyword won't give you results.
For a newbie, it might be useful to first read the entire docs. If you
don't understand a part, just skip it until you need it. (At least that's
how I've learned to use the POVRay description language.)
Hope this helps
ZK
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