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Hi, I'm still a bit shaky with POV, but one thing I haven't found in any of
the documentation is a good lesson on using Media to create realistic fog
and such....I thought you would modify "density" but POV doesn't seem do it
the way I thought it does...I'm creating a scene with a hollow sphere
instead of a sky sphere, since the help files do point out that atmoshpheric
media work better inside objects anyways. Specifically, I'd like to be able
to see the beam of a flashlight as it bounces around in the fog. Here's the
relevant part of my scene...could someone tell me what I'm doing wrong?
sphere { 0, 10000
texture {
Starfield2
finish
ambient .1
diffuse 1
}
}
hollow on
interior
ior 1
fade_power 1.5
fade_distance 40
media {
absorption .2
scattering { 2 }
density { planar }
}
}
}
thanks in advance,
Jason
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Included with pov 3.1 are several examples using media.
The files are named media1.pov media2.pov ect.
Check them out.
K.Tyler
Jason Anderson wrote:
> Hi, I'm still a bit shaky with POV, but one thing I haven't found in any of
> the documentation is a good lesson on using Media to create realistic fog
> and such....I thought you would modify "density" but POV doesn't seem do it
> the way I thought it does...I'm creating a scene with a hollow sphere
> instead of a sky sphere, since the help files do point out that atmoshpheric
> media work better inside objects anyways. Specifically, I'd like to be able
> to see the beam of a flashlight as it bounces around in the fog. Here's the
> relevant part of my scene...could someone tell me what I'm doing wrong?
>
> sphere { 0, 10000
> texture {
> Starfield2
> finish
>
> ambient .1
> diffuse 1
> }
> }
> hollow on
> interior
>
> ior 1
> fade_power 1.5
> fade_distance 40
> media {
> absorption .2
> scattering { 2 }
> density { planar }
> }
> }
> }
>
> thanks in advance,
>
> Jason
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