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Hi, I'm still a bit shaky with POV, but one thing I haven't found in any of
the documentation is a good lesson on using Media to create realistic fog
and such....I thought you would modify "density" but POV doesn't seem do it
the way I thought it does...I'm creating a scene with a hollow sphere
instead of a sky sphere, since the help files do point out that atmoshpheric
media work better inside objects anyways. Specifically, I'd like to be able
to see the beam of a flashlight as it bounces around in the fog. Here's the
relevant part of my scene...could someone tell me what I'm doing wrong?
sphere { 0, 10000
  texture {
    Starfield2
     finish
      ambient .1
      diffuse 1
     }
  }
  hollow on
  interior
    ior 1
    fade_power 1.5
    fade_distance 40
    media {
      absorption .2
      scattering { 2 }
      density { planar }
     }
   }
}
thanks in advance,
Jason
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Included with pov 3.1 are several examples using media.
The files are named media1.pov media2.pov ect.
Check them out.
K.Tyler
Jason Anderson wrote:
> Hi, I'm still a bit shaky with POV, but one thing I haven't found in any of
> the documentation is a good lesson on using Media to create realistic fog
> and such....I thought you would modify "density" but POV doesn't seem do it
> the way I thought it does...I'm creating a scene with a hollow sphere
> instead of a sky sphere, since the help files do point out that atmoshpheric
> media work better inside objects anyways. Specifically, I'd like to be able
> to see the beam of a flashlight as it bounces around in the fog. Here's the
> relevant part of my scene...could someone tell me what I'm doing wrong?
>
> sphere { 0, 10000
>   texture {
>     Starfield2
>      finish
>
>       ambient .1
>       diffuse 1
>      }
>   }
>   hollow on
>   interior
>
>     ior 1
>     fade_power 1.5
>     fade_distance 40
>     media {
>       absorption .2
>       scattering { 2 }
>       density { planar }
>      }
>    }
> }
>
> thanks in advance,
>
> Jason
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