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From: Esperandi
Subject: Curved horns
Date: 1 Feb 1998 22:51:57
Message: <34D542DD.DA8E0383@ovis.net>
I REALLY would like to know how to create curved "horns".  I am thinking
of a series of either cones or torii slices... has anyone done this
before/have any suggestions?


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From: R Rettelbach
Subject: Re: Curved horns
Date: 2 Feb 1998 09:40:50
Message: <34D5DA99.37AE@t-online.de>
Esperandi wrote:
> 
> I REALLY would like to know how to create curved "horns".  I am thinking
> of a series of either cones or torii slices... has anyone done this
> before/have any suggestions?

Hi,

Recently I've written a small VBA-macro for Excel 7.0, which allows me
to create nearly any surface made out of triangle_meshes, as long as it
can be described by an mathematical formula; of course this is also true
for curved "horns".

Otherwise the job may be done by a bezier_patch-modeller called
"spatch". You will find it there:
http://www.aimnet.com/~clifton/spatch.html

So long,
Reinhard<rei### [at] t-onlinede>


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From: Ken Cecka
Subject: Re: Curved horns
Date: 2 Feb 1998 22:55:52
Message: <34d6a265.0@news.povray.org>
I would recommend using sPatch (see the other post) or the object bender
include file at http://www.geocities.com/SiliconValley/Lakes/1434/bend.html

Ken

Esperandi wrote in message <34D542DD.DA8E0383@ovis.net>...
>
>I REALLY would like to know how to create curved "horns".  I am thinking
>of a series of either cones or torii slices... has anyone done this
>before/have any suggestions?
>
>
>


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From: Daren Scot Wilson
Subject: Re: Curved horns
Date: 8 Feb 1998 13:02:55
Message: <34DDF34F.662B2231@pipeline.com>
Sphere sweep may be good for curved horns.
See http://www.informatik.uni-bremen.de/~vader/raytracing.html for info

-- 
Daren Scot Wilson
dar### [at] pipelinecom
www.newcolor.com
------
"A ship in a harbor is safe, but that is not what ships are built for"
                     -- William Shedd


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From: R Rettelbach
Subject: Re: Curved horns
Date: 11 Feb 1998 15:11:24
Message: <34E205EC.6FDE@t-online.de>
Daren Scot Wilson wrote:
> 
> Sphere sweep may be good for curved horns.
> See http://www.informatik.uni-bremen.de/~vader/raytracing.html for info
> 
> --
> Daren Scot Wilson
> dar### [at] pipelinecom
> www.newcolor.com
> ------
> "A ship in a harbor is safe, but that is not what ships are built for"
>                      -- William Shedd


Hi,

a very cool site and interesting stuff on sphere_sweeps. It's a pity,
that there isn't an already compiled version for windows(95). I did
write a mail to J.Lippert and he did anwer that he has'nt found time
yet, to do this. Does anyone know, where that could be available?

ReRe


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From: Twyst
Subject: Re: Curved horns
Date: 29 Mar 1998 00:12:57
Message: <6fkhu9$rof$1@oz.aussie.org>
>
>a very cool site and interesting stuff on sphere_sweeps. It's a pity,
>that there isn't an already compiled version for windows(95). I did
>write a mail to J.Lippert and he did anwer that he has'nt found time
>yet, to do this. Does anyone know, where that could be available?
>
>ReRe
>
>

Actually, there is a compiled version on my website. It has more functions
to boot, including new texture patterns, text alignment, and trimmable
rational beziers.

Check it out:

Twyst================================
EFnet and NewNet #povray Channel Operator
Website: http://twyst.home.ml.org
E-Mail: twy### [at] v-wavecom
=====================================


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From: GrimDude
Subject: Re: Curved horns
Date: 29 Mar 1998 17:31:44
Message: <6fmedv$p4$1@oz.aussie.org>
Heh, well I grabbed it. <G>
  It'll probably take me forever to get the hang of your mods though. :(

--
Paul Hinds
gri### [at] swbellnet


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From: tim jordan
Subject: Re: Curved horns
Date: 9 Apr 1998 06:45:17
Message: <352CB4CD.4D73@actrix.no.no.please.no.more.spam.gen.nz>
Esperandi wrote:
> 
> I REALLY would like to know how to create curved "horns".  I am thinking
> of a series of either cones or torii slices... has anyone done this
> before/have any suggestions?
apologies for posting to an old thread but I couldn't resist this.

THE programme for making *curved horns* just absolutely has to be:

Rhino3d!  

at http://www.rhino3d.com

outputs to .pov, .inc and .rib (for BMRT) 

enjoy

tim


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From: GrimDude
Subject: Re: Curved horns
Date: 9 Apr 1998 15:39:24
Message: <6gj8bk$oe8$1@oz.aussie.org>
heh, well since it's still in free beta, yes. Truespace does it just as
good, though. I wish they'd output to Pov, too.

- Grim


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From: Guy Rauscher
Subject: Re: Curved horns
Date: 16 Apr 1998 05:25:09
Message: <3535CE75.25AB@netvision.net.il>
This is probably too late but I once did just that. See attachment.

Esperandi wrote:
> 
> I REALLY would like to know how to create curved "horns".  I am thinking
> of a series of either cones or torii slices... has anyone done this
> before/have any suggestions?


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