POV-Ray : Newsgroups : povray.text.tutorials : Waving flags Server Time
24 Nov 2024 03:31:57 EST (-0500)
  Waving flags (Message 1 to 2 of 2)  
From: GrimDude
Subject: Waving flags
Date: 12 Jan 1970 02:57:24
Message: <01bd1f25$f0fceb00$c9681cce@arkansasusa.com.arkansasusa.com>
This is another area I've had no luck in. After watching the U.S. Figure
Skating Competition (and the poorly done U.S. Flag that was represented in
the ice), I attempted to create a waving flag. My approach was to create a
box, larger then the flag I intended to render, and then map an image_map
to it with turbulence applied. This worked great, except the turbulence
refuses to animate. Using the sine_wave function looked ridiculous. Looking
at it from the perpendicular perspective the sine_wave function works, but
from any other viewpoint it doesn't work, and the edges always appear
straight.

What am I doing wrong? 

I'll  post a sample image in the binary area (with the source I guess).

Paul Hinds
gri### [at] swbellnet


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From: Guy Rauscher
Subject: Re: Waving flags
Date: 16 Apr 1998 05:27:05
Message: <3535CEE9.5D42@netvision.net.il>
Try the flag include file from my homepage:
   http://www.geocities.com/CapeCanaveral/7999


GrimDude wrote:
> 
> This is another area I've had no luck in. After watching the U.S. Figure
> Skating Competition (and the poorly done U.S. Flag that was represented in
> the ice), I attempted to create a waving flag. My approach was to create a
> box, larger then the flag I intended to render, and then map an image_map
> to it with turbulence applied. This worked great, except the turbulence
> refuses to animate. Using the sine_wave function looked ridiculous. Looking
> at it from the perpendicular perspective the sine_wave function works, but
> from any other viewpoint it doesn't work, and the edges always appear
> straight.
> 
> What am I doing wrong?
> 
> I'll  post a sample image in the binary area (with the source I guess).
> 
> Paul Hinds
> gri### [at] swbellnet


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