|
|
|
|
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Anybody play Quake?
My "Quake Skins Pov-Ray Tutorial" has moved to
http://home.swbell.net/grimdude There's a few snippets of code there, as
well as a few skins to play with. Come by and visit. No, I still haven't
completely finished it, but you might learn something and I might learn
from you!
I'll be updating it for Quake II over the next month. No, I won't drop the
Quake 1 stuff because so many more people still play that, and I don't
create custom skins. Besides, if any of you use anything there you won't
need to ask me! :)
Enjoy!
Paul Hinds
gri### [at] swbellnet
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
GrimDude wrote in message
<01bd1f10$b6a5d120$f8681cce@arkansasusa.com.arkansasusa.com>...
>Anybody play Quake?
Yeah! Me!
>My "Quake Skins Pov-Ray Tutorial" has moved to
>http://home.swbell.net/grimdude
I'll be sure to visit!
>There's a few snippets of code there, as
>well as a few skins to play with. Come by and visit. No, I still haven't
>completely finished it, but you might learn something and I might learn
>from you!
>
>I'll be updating it for Quake II over the next month.
>No, I won't drop the Quake 1 stuff because so many more people
>still play that,
Whew! (I'm stuck with a 486) :(
>and I don't
>create custom skins. Besides, if any of you use anything there you won't
>need to ask me! :)
>
>Enjoy!
>
>Paul Hinds
>gri### [at] swbellnet
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Sorry to say, I've been too busy to update the site, though it needs it
badly. Perhaps the next few weeks will allow some freetime.
--
Paul Hinds
gri### [at] swbellnet
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
GrimDude wrote in message <34d6c20d.0@news.povray.org>...
>Sorry to say, I've been too busy to update the site,
No problem. I've seen pages not updated in YEARS.
>though it needs it badly. Perhaps the next few weeks will allow some
>freetime.
>
>--
>Paul Hinds
>gri### [at] swbellnet
>
>
Lots of luck!
Ian
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |