POV-Ray : Newsgroups : povray.text.tutorials : New tutorial about 2D screen coordinates : Re: New tutorial about 2D screen coordinates Server Time
7 Oct 2024 07:55:28 EDT (-0400)
  Re: New tutorial about 2D screen coordinates  
From: Thomas de Groot
Date: 31 Aug 2018 03:36:03
Message: <5b88efe3@news.povray.org>
On 31-8-2018 4:39, Mike Horvath wrote:
> I just created a new tutorial about how to calculate very precise values 
> for the 2D screen coordinates of objects in a POV-Ray render.
> 
> http://wiki.povray.org/content/HowTo:Output_2D_screen_coordinates#Sample_Scene 
> 
> 
> LMKWYT
> 
> 
> Mike

Thank you indeed! Very useful. Noting it does exactly the opposite of 
what I generally do :-) For ages I have been using Norbert Kern's 
position_finder.pov macro from 2006, to get (with variable precision I 
must confess) a position somewhere on a 3D landscape or object, 
calculated from a 2D render of the scene. I then use the found 3D 
coordinates to place new objects in the scene.

http://news.povray.org/povray.binaries.scene-files/attachment/%3Cweb.4478509041a06b1c9bff7e8b0%40news.povray.org%3E/position_finder.pov.txt

-- 
Thomas


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