If I have an object centred on the origin which I say is "looking" straight
down the +z axis for instance, what is a formula to rotate this object so
that it is "looking" at another given vector?
I hope to use this formula to have each object on a 3d spline facing the
next, if you see what I'm getting at.

Ian
Inkwell: Ian's Homepage
http://www.topcities.com/cartoon/inkwell/index.htm
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