POV-Ray : Newsgroups : povray.text.scene-files : view_materials.zip Server Time
31 Oct 2024 10:21:12 EDT (-0400)
  view_materials.zip (Message 1 to 7 of 7)  
From: Mike Miller
Subject: view_materials.zip
Date: 1 Jun 2023 00:00:00
Message: <web.647816fc9e5e6ce83bb576b5dabc9342@news.povray.org>
- Material library and material sample viewer. Includes a simple utility that
reads a material list and generates a formatted POV scene for the viewer.
Info.txt has additional information for creating and using.
- I'm sure something like this has been done. I wrote this to help organize a
growing material count and for building, comparing, and tweaking.
Mike.


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Attachments:
Download 'view_materials.zip' (1937 KB)

From: yesbird
Subject: Re: view_materials.zip
Date: 13 Apr 2024 15:03:18
Message: <661ad6f6$1@news.povray.org>
On 01/06/2023 06:56, Mike Miller wrote:
> - Material library and material sample viewer. Includes a simple utility that
> reads a material list and generates a formatted POV scene for the viewer.
> Info.txt has additional information for creating and using.
> - I'm sure something like this has been done. I wrote this to help organize a
> growing material count and for building, comparing, and tweaking.
> Mike.

Hi, Mike.
Thank you very much for sharing this viewer ! This is exactly what I
was looking for and tried to implement somehow, but your variant is much
more complete and useful.
Now I've included it in my sketchbook:
https://povlab.online/?scene=materials/samples_default.pov

Maybe I will break it into a few parts for better performance...
--
YB


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From: yesbird
Subject: Re: view_materials.zip
Date: 13 Apr 2024 15:05:41
Message: <d168ad70-cd4a-4b73-9101-815cf358102f@gmail.com>
On 01/06/2023 06:56, Mike Miller wrote:
> - Material library and material sample viewer. Includes a simple utility that
> reads a material list and generates a formatted POV scene for the viewer.
> Info.txt has additional information for creating and using.
> - I'm sure something like this has been done. I wrote this to help organize a
> growing material count and for building, comparing, and tweaking.
> Mike.

Hi, Mike !
Thank you very much for sharing this viewer - this is exactly what I
was looking for and tried to implement somehow, but your variant is much
more complete and useful.
Now I've included it in my sketchbook:
https://povlab.online/?scene=materials/samples_default.pov

Maybe I will break it into a few parts for better performance...
--
YB


Post a reply to this message

From: yesbird
Subject: Re: view_materials.zip
Date: 13 Apr 2024 15:06:20
Message: <6a17ec26-38d2-4935-a5c2-0ba1c5e5e157@gmail.com>
On 01/06/2023 06:56, Mike Miller wrote:
> - Material library and material sample viewer. Includes a simple utility that
> reads a material list and generates a formatted POV scene for the viewer.
> Info.txt has additional information for creating and using.
> - I'm sure something like this has been done. I wrote this to help organize a
> growing material count and for building, comparing, and tweaking.
> Mike.

Hi, Mike !
Thank you very much for sharing this viewer - this is exactly what I
was looking for and tried to implement somehow, but your variant is much
more complete and useful.
Now I've included it in my sketchbook:
https://povlab.online/?scene=materials/samples_default.pov

Maybe I will break it into a few parts for better performance...
--
YB


Post a reply to this message

From: yesbird
Subject: Re: view_materials.zip
Date: 13 Apr 2024 15:08:52
Message: <609f2415-02ce-4299-877e-8c2cdb65ae34@gmail.com>
On 01/06/2023 06:56, Mike Miller wrote:
> - Material library and material sample viewer. Includes a simple utility that
> reads a material list and generates a formatted POV scene for the viewer.
> Info.txt has additional information for creating and using.
> - I'm sure something like this has been done. I wrote this to help organize a
> growing material count and for building, comparing, and tweaking.
> Mike.

Hi, Mike !
Thank you very much for sharing this viewer - this is exactly what I
was looking for and tried to implement somehow, but your variant is much
more complete and useful.
Now I've included it in my sketchbook:
https://povlab.online/?scene=materials/samples_default.pov

Maybe I will break it into a few parts for better performance...
--
YB


Post a reply to this message

From: yesbird
Subject: Re: view_materials.zip
Date: 13 Apr 2024 15:13:42
Message: <941d32ed-6ab5-4201-93c3-7255965722a9@gmail.com>
On 01/06/2023 06:56, Mike Miller wrote:
> - Material library and material sample viewer. Includes a simple utility that
> reads a material list and generates a formatted POV scene for the viewer.
> Info.txt has additional information for creating and using.
> - I'm sure something like this has been done. I wrote this to help organize a
> growing material count and for building, comparing, and tweaking.
> Mike.

Hi, Mike.
Thank you very much for sharing this viewer ! This is exactly what I
was looking for and tried to implement somehow, but your variant is much
more complete and useful.
Now I've included it in my laboratory sketchbook:
https://povlab.online/?scene=materials/samples_default.pov

Maybe I will break it into a few parts for better performance...
--
YB


Post a reply to this message

From: yesbird
Subject: Re: view_materials.zip
Date: 13 Apr 2024 16:59:54
Message: <451dcf53-6874-4b25-ad0d-ae33c4e1fbaf@gmail.com>
On 01/06/2023 06:56, Mike Miller wrote:
> - Material library and material sample viewer. Includes a simple utility that
> reads a material list and generates a formatted POV scene for the viewer.
> Info.txt has additional information for creating and using.
> - I'm sure something like this has been done. I wrote this to help organize a
> growing material count and for building, comparing, and tweaking.
> Mike.

While playing with them I found that in file 'samples_default.pov'
there is duplicated index '603' which masks beautiful 'M_ground_sky' )).
-----------------------------------------------------
#declare mat_array [603][0] = "M_ground_sky" ;
#declare mat_array [603][1] = M_ground_sky ;

#declare mat_array [603][0] = "M_ground_sky_chrome" ;
#declare mat_array [603][1] = M_ground_sky_chrome ;
-----------------------------------------------------
--
YB


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