|
|
|
|
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Beetle model using blobs and cubic_splines parsed from a .x3d via Blender. I
created some simple utilities to convert primitive types from Blender - I was
very happy to see the screen representation of blobs (Mballs) matched pretty
close to the POV result. I included the .exe that convert those types.
Mike
Post a reply to this message
Attachments:
Download 'beetle.zip' (3924 KB)
|
|
| |
| |
|
|
|
|
| |
| |
|
|
On 13/03/2023 06:37, Mike Miller wrote:
> Beetle model using blobs and cubic_splines parsed from a .x3d via Blender. I
> created some simple utilities to convert primitive types from Blender - I was
> very happy to see the screen representation of blobs (Mballs) matched pretty
> close to the POV result. I included the .exe that convert those types.
Thanks for sharing the model, I've explored and rendered it - looks
good, done very neat, now preparing animation and appropriate lighting.
--
YB
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
yesbird <sya### [at] gmailcom> wrote:
> On 13/03/2023 06:37, Mike Miller wrote:
> > Beetle model using blobs and cubic_splines parsed from a .x3d via Blender. I
> > created some simple utilities to convert primitive types from Blender - I was
> > very happy to see the screen representation of blobs (Mballs) matched pretty
> > close to the POV result. I included the .exe that convert those types.
> Thanks for sharing the model, I've explored and rendered it - looks
> good, done very neat, now preparing animation and appropriate lighting.
> --
> YB
Thanks, YB.
Sorry the 0,0,0 insertion point is not centered on the beetle's x. I set my
underlay at 0 to positive 100 units. I should shift all the union'd parts x-50
so the model scales better.
Mike
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
On 13/03/2023 17:14, Mike Miller wrote:
> Sorry the 0,0,0 insertion point is not centered on the beetle's x. I set my
> underlay at 0 to positive 100 units. I should shift all the union'd parts x-50
> so the model scales better.
No problem, I've fixed it easily, more challenging is to set up good
lighting, but thanks to Thomas, I now have this kit:
http://www.ignorancia.org/index.php/technical/tools-objects/studio-lighting-kit/
Will try to use it.
--
YB
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |