POV-Ray : Newsgroups : povray.text.scene-files : Master of Puppets Font Server Time
9 Aug 2022 16:00:14 EDT (-0400)
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From: Dave Blandston
Subject: Re: Master of Puppets Font
Date: 20 Apr 2022 23:45:00
Message: <web.6260d20361c30dc8f83dfa91607c1b34@news.povray.org>
Added a few more characters, improved the smiley face, and fixed the ampersand.


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Attachments:
Download 'masterofpuppetsfont.inc.txt' (183 KB)

From: Dave Blandston
Subject: Re: Master of Puppets Font
Date: 21 Apr 2022 00:00:00
Message: <web.6260d65061c30dc8f83dfa91607c1b34@news.povray.org>
Here's a simple scene file to display all the characters for reference (16 x 9
aspect ratio).


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Attachments:
Download 'masterofpuppetsfont.pov.dat' (5 KB)

From: jr
Subject: Re: Master of Puppets Font
Date: 21 Apr 2022 09:20:00
Message: <web.6261596d61c30dc8cf1917686cde94f1@news.povray.org>
hi,

"Dave Blandston" <IsN### [at] protonmailch> wrote:
> Here's a simple scene file to display all the characters for reference (16 x 9
> aspect ratio).

the good news, it works for v3.7.0.8 (and a v3.7.1-alpha). the bad news, does
not work with v3.7.1-rc1 and later (on GNU/Linux).  anyway, thanks + cheers.


regards, jr.


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From: Bald Eagle
Subject: Re: Master of Puppets Font
Date: 21 Apr 2022 13:30:00
Message: <web.626193de61c30dc81f9dae3025979125@news.povray.org>
v 3.8 (qtpovray)

Parse Warning: Encountered 'charset' global
setting. As of POV-Ray v3.8, this mechanism of specifying character encoding is
no longer supported, and future versions may treat the presence of the setting
as an error.
Possible Parse Error: Invoking macro from here.
at File: MasterOfPuppetsFont.inc Line: 4062 Col: 43
Parse Error: Unable to file seek in macro invocation.
at File: MasterOfPuppetsFont.inc Line: 598 Col: 45
Fatal error in parser: Cannot parse input.
Render failed


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From: Dave Blandston
Subject: Re: Master of Puppets Font
Date: 21 Apr 2022 15:15:00
Message: <web.6261ad1161c30dc8f83dfa91607c1b34@news.povray.org>
"Bald Eagle" <cre### [at] netscapenet> wrote:
> v 3.8 (qtpovray)
>
> Parse Warning: Encountered 'charset' global
> setting. As of POV-Ray v3.8, this mechanism of specifying character encoding is
> no longer supported, and future versions may treat the presence of the setting
> as an error.
> Possible Parse Error: Invoking macro from here.
> at File: MasterOfPuppetsFont.inc Line: 4062 Col: 43
> Parse Error: Unable to file seek in macro invocation.
> at File: MasterOfPuppetsFont.inc Line: 598 Col: 45
> Fatal error in parser: Cannot parse input.
> Render failed


Sorry about the failure. There's more information here:
http://news.povray.org/povray.binaries.images/thread/%3Cweb.624c0826fffed05bc26296d607c1b34%40news.povray.org%3E/

The charset thing isn't necessary and it just got copy-and-pasted from another
scene. Thanks for letting me know.

Have an awesome day,
Dave Blandston


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From: Thomas de Groot
Subject: Re: Master of Puppets Font
Date: 22 Apr 2022 07:57:02
Message: <6262980e$1@news.povray.org>
Win10/11: In the include file, I commented-out lines 4061-4063, and the 
render was correct.

Thanks for your work!

-- 
Thomas


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From: jr
Subject: Re: Master of Puppets Font
Date: 23 Apr 2022 01:45:00
Message: <web.6263919561c30dc8cf1917686cde94f1@news.povray.org>
hi,

Thomas de Groot <tho### [at] degrootorg> wrote:
> Win10/11: In the include file, I commented-out lines 4061-4063, and the
> render was correct.

wow, nice!  same result here, thanks.


regards, jr.


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From: Dave Blandston
Subject: Re: Master of Puppets Font
Date: 23 Apr 2022 04:30:00
Message: <web.6263b83f61c30dc8f83dfa91607c1b34@news.povray.org>
Thomas de Groot <tho### [at] degrootorg> wrote:
> Win10/11: In the include file, I commented-out lines 4061-4063, and the
> render was correct.
>
> Thanks for your work!


I understand just barely enough about what's going on that I should have thought
to suggest that. Here's a possible way to restore the functionality that
commenting out those lines removes, if you happen to want to change settings and
make a new text object within the same scene - you can #declare new settings
(MOP_Gap, MOP_Space, MOP_FontRadius, and/or MOP_UseFrenchQuoteMarks) then
#include the file again. That's inefficiency on a Microsoft scale, but it will
probably work as a temporary fix.

You're very welcome! I'm happy to contribute where I can and I greatly
appreciate what everyone here shares!

Kind regards,
Dave Blandston


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From: Thomas de Groot
Subject: Re: Master of Puppets Font
Date: 23 Apr 2022 10:41:59
Message: <62641037$1@news.povray.org>
Op 23-4-2022 om 10:26 schreef Dave Blandston:
> Thomas de Groot <tho### [at] degrootorg> wrote:
>> Win10/11: In the include file, I commented-out lines 4061-4063, and the
>> render was correct.
>>
>> Thanks for your work!
> 
> 
> I understand just barely enough about what's going on that I should have thought
> to suggest that. Here's a possible way to restore the functionality that
> commenting out those lines removes, if you happen to want to change settings and
> make a new text object within the same scene - you can #declare new settings
> (MOP_Gap, MOP_Space, MOP_FontRadius, and/or MOP_UseFrenchQuoteMarks) then
> #include the file again. That's inefficiency on a Microsoft scale, but it will
> probably work as a temporary fix.
> 
> You're very welcome! I'm happy to contribute where I can and I greatly
> appreciate what everyone here shares!
> 
> Kind regards,
> Dave Blandston
> 

Aaah... the arcane hidden knowledge! I am just a simple apprentice 
sorcerer, burning his fingers every other day. :-)

Thanks for your suggestion. Great app btw!

-- 
Thomas


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From: Dave Blandston
Subject: Re: Master of Puppets Font
Date: 24 Apr 2022 23:20:00
Message: <web.626612df61c30dc8f83dfa91607c1b34@news.povray.org>
Thomas de Groot <tho### [at] degrootorg> wrote:
> Aaah... the arcane hidden knowledge! I am just a simple apprentice
> sorcerer, burning his fingers every other day. :-)


Oh, I know better than that...


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