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jr wanted on screen text. object label is a bit different. this is on screen
info. one needs both, someday.
InfoDisplay2(concat("Frame: ",str(frame,0,0)),18.8)
InfoDisplay2(concat("Az ",str(360 - _rascension(),0,2)),16.6)
InfoDisplay2(concat("Dec ",str(declination(campos - lastpos),0,2)),14.4)
InfoDisplay2(concat("Roll ",str(roll,0,2)),12.2)
InfoDisplay2(concat("Alt ",str(campos.y,0,2)),10)
InfoDisplay2(concat("Cam ",str(Camera,0,0)),7.8)
this cant be done ... unless u grok 3D
#declare asa_sin = function(a,s,b) {
sin(b) * (s / sin(pi-(a+b)))
} // ASA solve opposing side of angle2 (b)
know your trig laws.
cant run this. well maybe if you tied all loose ends,
this is just example.
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Attachments:
Download 'text.pov.txt' (6 KB)
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hi,
"Melody" <nomail@nomail> wrote:
> jr wanted ...
very kind, I'm sure, but, mix-up, you got the wrong person.
regards, jr.
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"jr" <cre### [at] gmailcom> wrote:
> hi,
>
> "Melody" <nomail@nomail> wrote:
> > jr wanted ...
>
> very kind, I'm sure, but, mix-up, you got the wrong person.
>
>
> regards, jr
right.
> > Kurtz le pirate
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BIG correction ...
Here is text2.inc for labels and heads up.
You have invertmatrix(), rotation(r,axis,pnt),
and stuff you need to swim in 3D, or mathematically drown.
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Attachments:
Download 'label_maker_headsup.zip' (8 KB)
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