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// Lissajous
#include "colors.inc"
background{color rgb 1}
light_source{<25,50,-100> color rgb 1}
camera{
location<0,0,-3>
look_at 0
up y
right image_width/image_height*x
}
// A= zwischen 1 und 5
// B= zwischen 1 und 5
#local A=5;
#local B=3;
#declare T=0;
#while (T<=2)
sphere{<sin(A*T*pi),cos(B*T*pi),0>,.01 pigment{Black}}
#declare T=T+.0001;
#end
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