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Hi,
I have been playing with stbenge`s wonderful SSS and proximity patterns and I
think I`ve figured out the proximity pattern but I have no clue how to use the
SSS pattern to texture an object after using a pigment statement such as:
pigment{
fastSSS2(obj1,lpos,min_extent(obj1)-0.5,max_extent(obj1)+0.5,<5,5,5>,2,20)
cubic_wave
}
I tried using a colour_map several different ways but I can`t get similar
results to the pictures here:
http://news.povray.org/povray.binaries.images/thread/%3C489bc01b%40news.povray.org%3E/?mtop=24
In case it helps I attached the scene I`m using to try and figure this out.
Any help would be great. =)
Bridgeofstraws
Post a reply to this message
Attachments:
Download 'fastsss.pov.txt' (6 KB)
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"Bridgeofstraws" <bri### [at] inboxcom> wrote:
> Hi,
>
> I have been playing with stbenge`s wonderful SSS and proximity patterns and I
> think I`ve figured out the proximity pattern but I have no clue how to use the
> SSS pattern to texture an object after using a pigment statement such as:
> pigment{
> fastSSS2(obj1,lpos,min_extent(obj1)-0.5,max_extent(obj1)+0.5,<5,5,5>,2,20)
> cubic_wave
> }
>
> I tried using a colour_map several different ways but I can`t get similar
> results to the pictures here:
>
http://news.povray.org/povray.binaries.images/thread/%3C489bc01b%40news.povray.org%3E/?mtop=24
>
> In case it helps I attached the scene I`m using to try and figure this out.
>
> Any help would be great. =)
>
> Bridgeofstraws
I experimented with the colour map and ambient and diffuse values long enough to
finally get something remotely good looking. I appologize for the waste of this
thread. The updated file with my settings are attached (creates a green dull
plastic).
Post a reply to this message
Attachments:
Download 'fastsss.pov.txt' (6 KB)
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Bridgeofstraws wrote:
>> In case it helps I attached the scene I`m using to try and figure this out.
Did I distribute that scene file? Evidently I did, but I can't believe
it :( That's waaay too messy for the public. I wonder if I handed out
the wrong one by mistake a few months back...
> I experimented with the colour map and ambient and diffuse values long enough to
> finally get something remotely good looking. I appologize for the waste of this
> thread. The updated file with my settings are attached (creates a green dull
> plastic).
Well, if you need any more help with it, just holler.
Sam
Post a reply to this message
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stbenge <^@hotmail.com> wrote:
> Did I distribute that scene file? Evidently I did, but I can't believe
> it :( That's waaay too messy for the public. I wonder if I handed out
> the wrong one by mistake a few months back...
I was wondering if I got the wrong examples when I downloaded your fast prox
macro.
> Well, if you need any more help with it, just holler.
>
> Sam
I think I'll take you up on your offer. Would it be possible to upload the
intended example files?
Bridgeofstraws
Post a reply to this message
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Bridgeofstraws wrote:
> stbenge <^@hotmail.com> wrote:
>> Did I distribute that scene file? Evidently I did, but I can't believe
>> it :( That's waaay too messy for the public. I wonder if I handed out
>> the wrong one by mistake a few months back...
>
> I was wondering if I got the wrong examples when I downloaded your fast prox
> macro.
>
>> Well, if you need any more help with it, just holler.
>>
>> Sam
>
> I think I'll take you up on your offer. Would it be possible to upload the
> intended example files?
>
> Bridgeofstraws
The intended example files are MIA, I'm afraid. What exactly do you want
to accomplish? Tell me, and I'll prepare a scene to help you out.
Sam
Post a reply to this message
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