POV-Ray : Newsgroups : povray.text.scene-files : More chocolate... [code] Server Time
31 Oct 2024 21:22:25 EDT (-0400)
  More chocolate... [code] (Message 1 to 1 of 1)  
From: Trevor G Quayle
Subject: More chocolate... [code]
Date: 17 Apr 2006 14:25:01
Message: <web.4443dd30a6f068876c4803960@news.povray.org>
Code for the chocolate bar posted in p.b.i

//start
#declare LO=<40,120,-100>;
#declare LA=<0,0,0>;

camera{
  up y
  right x*image_width/image_height
  angle 60
  location LO
  look_at  LA
    aperture 0.5           // [0...N] larger is narrower depth of field
(blurrier)
    blur_samples 120        // number of rays per pixel for sampling
    focal_point LA    // point that is in focus <X,Y,Z>
    confidence 0.98           // [0...1] when to move on while sampling
(smaller is less accurate)
    variance 1/500            // [0...1] how precise to calculate (smaller
is more accurate)
}

light_source{0
  rgb 1
  fade_power 2
  fade_distance 1500
  translate <100,1000,-400>
}



#declare A=10;

#declare BUMP=function (x) {1-pow(1/2-cos(radians(360*(x+0.5)))/2,A)}

#declare Povray_LogoX =
union {
   difference {
      cone {2*y, 1, -4*y, 0}
      sphere {2*y, 1.4 scale <1,1,2>}
   }
   difference {
      sphere {0, 1 scale <2.6, 2.2, 1>}
      sphere {0, 1 scale <2.3, 1.8, 2> translate <-0.35, 0, 0>}
      rotate z*30 translate 2*y
   }
 sphere {2*y, 1}
   rotate <0, 0, -25>
   translate <-0.5,-0.35,0>
   scale 1/4
}

difference{
  union{
    intersection{
      height_field {
        function 500,500 {pattern{function{min(BUMP(x),BUMP(y))} translate
<0,1/2,0> scale 1/10}}
        smooth
        translate <-1/2,1,-1/2>
        scale <10,1/4,10>*4
      }
      box{<-12,0,-6><12,5,6>}
    }
  #local i=-3;#while (i<3)
    #local j=-1;#while (j<2)
      object{Povray_LogoX rotate x*90 rotate -y*90
        scale 1.3
        translate <2,0,0> translate <4*i,1.95,4*j>
      }
    #local j=j+1; #end
  #local i=i+1; #end
  }

  texture{
    pigment{color rgb <.75,.4,.28>*1.1}
    finish{
      ambient .15
      diffuse .35
      phong .35
      phong_size 14
      specular .9
      roughness .004
    }
  }
  scale 6.25
}

//end


-tgq


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.