POV-Ray : Newsgroups : povray.text.scene-files : Level Surfaces Using Media Server Time
22 Dec 2024 15:01:31 EST (-0500)
  Level Surfaces Using Media (Message 1 to 1 of 1)  
From: Dave Matthews
Subject: Level Surfaces Using Media
Date: 7 Oct 2003 11:15:01
Message: <web.3f82d6658f8933310dd5cfd0@news.povray.org>
Here's the source for the hyperboloid family (see p.b.-i).

-----------------------------------------------------------
#version 3.5;
#global_settings { assumed_gamma 1}

camera {
        angle 50
        location <15, 10, 0>
        look_at <0, 0, 0>
        right x*image_width/image_height
        }

//No Light Necessary For Emission Media

//Here's the Function

#declare F = function { y*y - x*x - z*z }

// The  media concentrated between F = 0.45 & 0.55 (about F = 0.5)

#declare CM = color_map {
                        [0 rgb 0]
                        [0.45 rgb 0]
                        [0.45 rgb <1,1, 0>]
                        [0.55 rgb <1, 1, 0>]
                        [0.55 rgb 0]
                        [1 rgb 0]
                        }

#declare Inter =
interior {
 media {
  emission  rgb<0.5,0.5,0.5>
         intervals 25
         samples 1,3

// For a single threshold "N", I filter the function with
// 0.5*atan(F(x,y,z) - N) + 0.5 --
// this "squishes" it so that its range is [0, 1]
// This time F is scaled by 3, so it's really F = +/- 1.5, +/- 4.5, etc.

         density {function {F(x,y,z)}
                 //function {0.5*atan(F(x,y,z) - 1) + 0.5}
                  color_map { CM }
                  scale 3
                 }
                }
           };


//Change the Container as desired

#declare Media_Container = cylinder { <0, -4, 0>, <0, 4, 0> 6 hollow};

object { Media_Container texture { pigment { color rgbt <1, 1, 1, 1> } }
                         interior {Inter}
                         }


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