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Here is that scene file for the blurred balls.
camera {
location <-12,6,100>
focal_point < -12, 0, 400>
aperture 0.5
blur_samples 600
variance 1/100000
confidence .95
}
sky_sphere {
pigment {
waves
color_map {
[0.0 color rgb <.75,.75,1>]
[1.0 color 1]
}
scale .2
}
}
#declare BGA =
union {
#declare X = 5;
#while(X > 0)
#declare Z = 5;
#while (Z > 0)
sphere {<10,0,-20>,2
translate <X*5,0,Z*5>
}
#declare Z = Z - 1;
#end
#declare X = X - 1;
#end
}
union {
#declare N = 5;
#while(N > 0)
object {BGA
translate <0,0,N*40>
}
#declare N = N - 1;
#end
#declare N = 5;
#while(N > 0)
object {BGA
translate <-40,0,N*40 + 80>
}
#declare N = N - 1;
#end
#declare N = 10;
#while(N > 0)
object {BGA
translate <-80,0,N*40 + 80>
}
#declare N = N - 1;
#end
plane {y,-2}
finish {
reflection{,1}
}
}
background{1+x/1}
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