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This is source for the image 'Energy Ball' posted in p.b.i
--8<-------------------------------
#version 3.5;
// +A0.1 +AM2
// -F +W1024 +H768 +A0.1 +AM2
global_settings {
assumed_gamma 2
photons {
count 750000
jitter 0
}
}
#declare cam1 = camera {
location <-1,10,-2>
look_at <0,0,0>
}
#declare cam2 = camera {
location <0,4,0>
look_at <0,0,0>
}
camera { cam2 }
// fill lights
//light_source { <100,100,100> color rgb 1 shadowless }
//light_source { <-100,100,-100> color rgb 1 shadowless }
// refracted spotlight
light_source {
<0,10,0>
color rgb <1,1,1>
spotlight radius 0 falloff 10
point_at <0,5,0>
photons {
reflection off
refraction on
}
}
// refraction object
box {
<-1,0,-1>, <1,0.5,1>
pigment { color rgb 1 filter 1 }
translate y*5
interior {
ior 1.5
dispersion 5
dispersion_samples 18
}
// this is the fun part, scattering the light
normal { bumps 0.1 scale 0.1 }
photons {
target
collect off
reflection off
refraction on
}
}
// projection 'screen'
plane {
y,0
pigment { color rgb 1 }
finish { ambient 0 diffuse 1 }
photons {
collect on
reflection off
refraction off
}
}
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