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#include "colors.inc"
#version unofficial MegaPov 0.4;
global_settings {
assumed_gamma 1.8
}
background {color White}
sky_sphere {
pigment {gradient y
color_map {
[0 color Blue*0.6]
[1 color White]
}
}
}
// ----------------------------------------
camera {
location <0, 3.5,-8>
up y*image_height right x*image_width
angle 25
look_at <0, 0.5, 0>
}
// ----------------------------------------
plane {y, 0
texture {
pigment {checker color White, color rgb < 0.2, 0, 0.5>}
finish {
blinn 1
metallic
reflection 0.15
reflect_metallic
}
}
}
#declare Obj =
text {
ttf "crystal.ttf",// cyrvetic.ttf timrom.ttf
"POV-Ray"
0.2, 0
align_center
texture {
pigment {color rgb < 0.45, 1, 0.3>}
finish {
blinn 1
}
}
translate y*0.6
}
#declare rs = seed(4654786);
#macro BlobObject(containerObj, compNum, Thres, Strength, Rad)
// containerObj is the object to hold all of the blob components
// compNum is the number of components
// Thres is the blob threshold
// Strength is the strength for the components
// Rad is the radius of the components
blob {
#declare K=0;
#while(K<compNum)
#declare Pos = < rand(rs), rand(rs), rand(rs)>*
(max_extent(containerObj)-min_extent(containerObj))+
min_extent(containerObj);
#while(eval_pattern(object {containerObj}, Pos) = 0)
#declare Pos = < rand(rs), rand(rs), rand(rs)>*
(max_extent(containerObj)-min_extent(containerObj))+
min_extent(containerObj);
#end
sphere {Pos, Rad strength Strength}
#declare K=K+1;
#end
threshold Thres
}
#end
object {
BlobObject(Obj, 10000, 0.75, 0.5, 0.075)
texture {
pigment {color rgb < 0.45, 1, 0.3>}
finish {
blinn 1
metallic
reflection_min 0
reflection_max 0.25
reflection_type 1
reflect_metallic
}
}
interior {ior 1.22}
}
object {
BlobObject(box{<-2, 0, 0>,<2,0.2,0.4>}, 2000, 0.75, 1, 0.1)
texture {
pigment {color rgb < 0.9, 1, 0.3>}
finish {
blinn 1
metallic
reflection_min 0
reflection_max 0.25
reflection_type 1
reflect_metallic
}
}
interior {ior 1.22}
}
// object {Obj}
// ----------------------------------------
light_source {<-20, 30,-30>*3 color White*0.45}
light_source {< 20, 10,-10>*3 color White*0.1}
light_source {< 0, 10, 30>*3 color White}
--
Chris Huff
e-mail: chr### [at] yahoocom
Web page: http://chrishuff.dhs.org/
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