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#include "colors.inc"
#version unofficial MegaPov 0.5;
global_settings {
assumed_gamma 1
ambient_light 0
}
// ----------------------------------------
#declare CamPos = <0, 5,-12>;
camera {
up y*image_height right x*image_width
location CamPos
angle 45
look_at < 0, 2, 0>
}
light_source {CamPos color White*0.3}
light_source {< 10, 20, 30> color White*0.5}
light_source {<-20, 30,-30>*3 color White}
// ----------------------------------------
sphere {<0,0,0>,1
texture {
pigment {granite
color_map {
[0 color rgb < 0.2, 0.25, 0.9>]
[0.15 color rgb < 0.2, 0.25, 0.9>]
[1 color White]
}
scale < 2, 0.25, 2>
}
finish {ambient 1 diffuse 1}
}
hollow
scale 10000
}
box {<-10, 0,-10>, < 10, 0, 10>
texture {
pigment {checker color Black color White}
}
}
#declare Angle =
function {atan2(x, y)*z}
#declare R0 = 2;//Major radius
#declare R1 = 0.5;//Minor radius
#declare A = 0.2;//Ridge amplitude
#declare NT = 8;//Number of twists
#declare NR = 3;//Number of ridges
#declare twistTorFunc =
function {
sqrt(sqr(sqrt(sqr(x)+sqr(z)) - R0)+sqr(y))
-R1+cos(Angle(x,z,NT)+Angle(sqrt(sqr(x)+sqr(z)) - R0,y,NR))*A
}
isosurface {
function {
sqrt(sqr(sqrt(sqr(x)+sqr(z)) - R0)+sqr(y))
-R1+cos(Angle(x,z,NT)+Angle(sqrt(sqr(x)+sqr(z)) - R0,y,NR))*A
}
threshold 0
eval
max_gradient 2.25
contained_by {box {<-4,-1,-3>, < 3, 1, 3>}}
texture {
pigment {color rgb < 1, 1, 0.35>}
finish {
ambient 0 diffuse 0.3 reflection 0.7
reflect_metallic
metallic
blinn 1
}
}
rotate x*90 translate y*2
translate <-3, 1, 3>
}
#declare R0 = 2;//Major radius
#declare R1 = 0.5;//Minor radius
#declare A = 0.2;//Ridge amplitude
#declare NT = 12;//Number of twists
#declare NR = 3;//Number of ridges
isosurface {
function {
sqrt(sqr(sqrt(sqr(x)+sqr(z)) - R0)+sqr(y))
-R1+ cos(Angle(x,z,NT)+Angle(sqrt(sqr(x)+sqr(z)) - R0,y,NR))
*cos(Angle(x,z,NT)+Angle(sqrt(sqr(x)+sqr(z)) -
R0,y,-NR))*A
}
threshold 0
eval
max_gradient 2.36
contained_by {box {<-3,-1,-3>, < 3, 1, 3>}}
texture {
pigment {color rgb < 1, 0.2, 0.6>}
finish {
ambient 0 diffuse 0.3 reflection 0.7
reflect_metallic
metallic
blinn 1
}
}
rotate x*90 translate y*2
translate < 4, 1, 3>
}
#declare R0 = 2;//Major radius
#declare R1 = 0.5;//Minor radius
#declare A = 0.2;//Ridge amplitude
#declare NT = 12;//Number of twists
#declare NR = 3;//Number of ridges
isosurface {
function {
sqrt(sqr(sqrt(sqr(x)+sqr(z)) - R0)+sqr(y))
-R1+ (cos(Angle(x,z,NT)+Angle(sqrt(sqr(x)+sqr(z)) -
R0,y,NR))^2)
*(cos((Angle(x,z,NT)+Angle(sqrt(sqr(x)+sqr(z)) -
R0,y,-NR))*2)^2)*A
}
threshold 0
eval
max_gradient 4.21
contained_by {box {<-3,-1,-3>, < 3, 1, 3>}}
texture {
pigment {color rgb < 0.3, 0.2, 0.6>}
finish {
ambient 0 diffuse 0.3 reflection 0.7
reflect_metallic
metallic
blinn 1
}
}
interior {ior 12}
translate < 0, 1, -0.5>
}
#declare R0 = 2;//Major radius
#declare R1 = 0.1;//Minor radius
#declare A = 0.2;//Ridge amplitude
#declare NT = 15;//Number of turns
isosurface {
function {
sqrt(sqr(sqrt(sqr(x)+sqr(z)) -
R0+sin(Angle(x,z,NT))*A)+sqr(y+cos(Angle(x,z,NT))*A))
-R1
}
threshold 0
eval
max_gradient 4.21
contained_by {box {<-3,-1,-3>, < 3, 1, 3>}}
texture {
pigment {color rgb < 0.1, 0.5, 0.6>}
finish {
ambient 0 diffuse 0.3 reflection 0.7
reflect_metallic
metallic
blinn 1
}
}
interior {ior 12}
translate < 0, 2, -0.5>
}
#declare R0 = 2;//Major radius
#declare R1 = 0.5;//Minor radius
#declare A = 0.2;//Ridge amplitude
#declare NT = 12;//Number of twists
#declare NR = 3;//Number of ridges
isosurface {
function {
sqrt(sqr(sqrt(sqr(x)+sqr(z)) - R0)+sqr(y))
-R1- (cos(Angle(x,z,NT)+Angle(sqrt(sqr(x)+sqr(z)) - R0,y,
NR))^2)
*(cos(Angle(x,z,NT)+Angle(sqrt(sqr(x)+sqr(z)) -
R0,y,-NR))^2)*A
}
threshold 0
eval
max_gradient 4.21
contained_by {box {<-3,-1,-3>, < 3, 1, 3>}}
texture {
pigment {color rgb < 0.3, 0.6, 0.2>}
finish {
ambient 0 diffuse 0.3 reflection 0.7
reflect_metallic
metallic
blinn 1
}
}
interior {ior 12}
translate < 0, 3.5, -0.5>
}
// ----------------------------------------
--
Christopher James Huff - Personal e-mail: chr### [at] maccom
TAG(Technical Assistance Group) e-mail: chr### [at] tagpovrayorg
Personal Web page: http://homepage.mac.com/chrishuff/
TAG Web page: http://tag.povray.org/
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