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They look kind of like the business end of a mace...they will need some
tweaking, but here they are, spikey balls.
#include "functions.inc"
global_settings {assumed_gamma 1}
camera {
location < 0, 0,-6>
look_at < 0, 0, 0>
right x up y*9/16
angle 45
}
light_source {<-50, 50,-50>, color rgb 1}
light_source {< 0, 0,-8>, color rgb 0.05}
isosurface {
function {
f_r(x, y, z) - 0.75 -
pow(sin(atan2(x, z)*16)*sin(atan2(sqrt(x*x + z*z), y)*16),
2)*0.25
}
threshold 0
max_gradient 5
contained_by {sphere {0, 1}}
texture {
pigment {color rgb 1}
finish {
ambient 0 diffuse 1
specular 1 roughness 0.01
}
}
translate -x*1.1
}
isosurface {
function {
f_r(x, y, z) - 0.75 -
pow(
sin(atan2(sqrt(x*x + z*z), y)*12 + atan2(x, z)*8)*
sin(atan2(sqrt(x*x + z*z), y)*12 - atan2(x, z)*8)
, 4
)*0.25
}
threshold 0
max_gradient 5
contained_by {sphere {0, 1}}
texture {
pigment {color rgb 1}
finish {
ambient 0 diffuse 1
specular 1 roughness 0.01
}
}
translate x*1.1
}
--
Christopher James Huff <cja### [at] earthlinknet>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: chr### [at] tagpovrayorg
http://tag.povray.org/
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