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Here's the code for the aquarium I'd eventually like to have built for
me. You can see a render of this in the images group, titled Dream Tank.
Any suggestions for speeding up the render, improving the textures, etc.,
will be greatly appreciated.
--
Rich Allen
(Remove SPAM from my address to reply by e-mail)
--------------------------------------------------
global_settings { max_trace_level 10 }
camera { location <-24,68,-96> right 1280/1024*x look_at <0,48,0> }
#declare MainLight = <-5,72,-13>;
#declare BlueLight1 = < 1,72,-10>;
#declare BlueLight2 = <-7,72, -7>;
light_source { MainLight color rgb <1, 1, 1.00> }
light_source { BlueLight1 color rgb <0, 0, 0.15> }
light_source { BlueLight2 color rgb <0, 0, 0.15> }
//TEXTURE DEFINITIONS
#declare glassTex = texture{
pigment { rgbf <.99,.99,1.0,.99>}
finish { reflection 0 }
}
#declare glassInt = interior{ ior 1.67 }
#declare waterTex = texture{
pigment { color rgbf <0.9,0.9,1.0,0.995> }
finish { reflection 0.2 }
}
#declare waterInt = interior { ior 1.33 caustics 1.5 }
#declare overflowTex = texture{
pigment { color rgb 0 }
finish { reflection 0.05 }
}
#declare sandTex = texture{
pigment {
granite
color_map {
[0.20 rgb 0.79]
[0.23 rgb 0.00]
[0.24 rgb 0.79]
[0.50 rgb 0.70]
[0.51 rgb 0.10]
[0.53 rgb 0.70]
[0.91 rgb 0.20]
[0.91 rgb 0.70]
}
}
finish { ambient .7 }
scale <10,.1,10>
}
//OBJECT DEFINITIONS
#declare tank_solid = merge{
intersection {
cylinder { <0,0,0>, <0,28,0>, 28 }
box { <0,0,0>, <-29,29,-29> }
}
box { <-0.001,0,0>, <8,28,-28> }
}
#declare tank_inside = merge{
intersection {
cylinder { <0,0,0>, <0,28,0>, 27.5 }
box { <0,0,0>, <-29,29,-29> }
}
box { <-0.001,0,0>, <8,28,-27.5> }
translate <-0.25,0.25,-0.25>
}
#declare tank = difference {
object { tank_solid }
object { tank_inside }
}
#declare overflow = intersection {
difference {
cylinder { <8,0,0>, <8,26,0>, 6 }
cylinder { <8,0,0>, <8,28,0>, 5.75 }
}
box { <0,0,0>, <8,26,-8> }
}
#declare sand = difference {
intersection {
height_field { function 200,200 { pattern { granite } } scale
<40,.75,40> translate <-30,3,-30> }
object { tank_inside scale .999}
}
cylinder { <8,0,0>, <8,6,0>, 6.001 }
}
#declare water = difference {
intersection {
height_field { function 200,200 { pattern { bozo scale .05 } } scale
<40,.75,40> translate <-30,26,-30> }
object { tank_inside scale .9999 }
}
cylinder { <8,0,0>, <8,29,0>, 6.001 }
}
//SCENE DEFINITION
sky_sphere { pigment { color rgb .6 } }
//tank
object { tank texture { glassTex } interior { glassInt } translate <-
0.5,36,-0.5> }
object { water texture { waterTex } interior { waterInt } translate <-
0.5,36,-0.5> }
object { overflow texture { overflowTex } translate <-0.5,36,-0.5> }
object { sand texture { sandTex } translate <-0.5,36,-0.5> }
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