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On Thu, 11 Apr 2002 23:16:38 +0200, Christoph Hormann <chr### [at] gmxde>
wrote:
> "W?odzimierz ABX Skiba" wrote:
> > nice ?
> Yes.
Thank You
> > realistic ?
> I think so, how was it done?
plane{
y 0
hollow
texture {
pigment {color rgbf < 1, 1, 1, 1>}
finish {
ambient 0 diffuse 0.7
reflection { 0.5, 1 fresnel metallic}
conserve_energy
metallic
}
normal {bumps bump_size 0.075 scale < 4, 1, 1>/4 translate 2*clock*y}
}
interior {
ior 1.33
media {
method 3
samples 2 intervals 1
absorption color rgb < 0.75, 0.5, 0.25>*0.05
}
}
}
+ radiosity
ABX
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Thanks for this simple and very useful code.
Cheers!
Chip Shults
My robotics, space and CGI web page - http://home.cfl.rr.com/aichip
light_source{0#macro k(_)sphere{13*z+i*_.5pigment{agate}finish{phong.3}}#end
1}#macro _(s,i,g)#if(s)k(1)k(-1)_(s-1i+g,g)#end#end _(3x+3*y<2,-2>)_(2x,y)_(
2x-y,x)_(4x*3,-y)_(4<3,1>x)_(2x*6,-y)
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