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// Persistence of Vision Ray Tracer Scene Description File
// Vers: 3.1
// Desc: Brick wall & Stucco
// Date: 2000/03/14
// Auth: ingo
//
#version unofficial MegaPov 0.4;
global_settings {assumed_gamma 1.0}
light_source {
< 500, 500,-500>
rgb 1
}
camera {
location <0.2, 0.0,-25.0>
look_at <0.0, 0.0, 0.0>
}
sky_sphere {
pigment {
gradient y
color_map { [0.0, rgb <0,0,0.6>] [1.0, rgb 1] }
}
}
#declare L2=0.6; //amount of decay
#declare PWrink= pigment { //Mortar
wrinkles
scale 0.25
colour_map {
[0, rgb 0.5]
[L2, rgb 0.96]
}
}
#declare Stucco= pigment { //Stucco
granite
scale 0.05
colour_map {
[0, rgb 0.96]
[1, rgb 1]
}
}
#declare Tex= pigment { //Stucco & Mortar
wrinkles scale 0.25
pigment_map {
[L2, PWrink]
[L2, Stucco]
}
}
#declare HF_Stucco=height_field { //Turn it into a hightfield
pattern 3000,3000 { //500,500 for test
hf_gray_16
Tex
warp{reset_children}
}
translate -0.5
rotate <-90,0,0>
scale <20,20,2>
pigment { //Use the mortar to colur up the stucco
wrinkles
scale 0.25
color_map {
[L2, rgb 0.5]
[L2, rgb <1,1,0.95>]
}
warp {planar y 0}
translate <-0.5,-0.5,0>
scale <20,20,2>
}
}
//////======================================================
#macro BrickWall(Size,Mortar,Turbulence,Octaves,Lambda,Omega)
#local Brick= pigment {
boxed
scale <Size.x/2,Size.y/2,Size.z/2>
translate <Size.x/2+Mortar,Size.y/2+Mortar,0>
warp {repeat x*(Size.x+Mortar)}
warp {repeat y*(2*(Size.y+Mortar))}
}
function {
pigment {
gradient y
warp {repeat y}
scale <1,2*(Size.y+Mortar),1>
warp {reset_children}
pigment_map {
[0.5, Brick
warp {
turbulence Turbulence
octaves Octaves
lambda Lambda
omega Omega
}
translate <0,-(Mortar/2),0>
]
[0.5, Brick
warp {
turbulence Turbulence
octaves Octaves
lambda Lambda
omega Omega
}
translate <(Size.x/2)+Mortar,(Size.y+(Mortar/2)),0>
]
}
}
}
#end
#declare Wall=pigment {
BrickWall(<4,1,1>,0.2,<0.05,0.1,0>,6,0.5,0.5)
pigment_map {
[0, granite
scale 0.1
colour_map {
[0, rgb 0][1, rgb 0.3]
}
]
[0.05, crackle
scale <3,1,1>
turbulence 0.5
colour_map {
[0, rgb 0.34][1, rgb 0.5]
}
]
}
scale 0.04
rotate -90*x
}
#declare HF_Wall=height_field {
pattern 3000,3000 { //500,500, for test
hf_gray_16
Wall
}
smooth
translate -0.5
rotate <-90,0,0>
scale <33,33,1>
pigment {
Wall
pigment_map {
[0, rgb 0.6]
[0.05, wrinkles
turbulence 0.3
scale <2,0.3,1>
colour_map {
[0.0, rgb <0.5,0.3,0.25>]
[0.15, rgb <0.5,0.3,0.25>/1.3]
[0.3, rgb <0.5,0.3,0.25>]
[0.6, rgb <0.6,0.3,0.25>/1.6]
[0.8, rgb <0.5,0.3,0.25>]
[1.0, rgb <0.5,0.3,0.35>/2]
}
]
}
warp {planar y 0}
translate <-0.5,-0.5,0>
scale <33,33,1>
}
}
object {HF_Stucco}
object {HF_Wall translate <0,0,-0.8>}
--
Photography: http://members.home.nl/ingoogni/
Pov-Ray : http://members.home.nl/seed7/
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