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As mentioned in unofficial.patches, here is the basic POV scene file I
use to test CPU upgrades and POV versions... This shows a marked speed
difference between MegaPOV and the official POV release.
Rich
--------------------8<-------------------------
camera {
location <0.1, 0, -8>
look_at <0, 0, 0>
}
light_source {< -10, 100, -100> color rgb <1,1,1>}
light_source {<-100, 100, -100> color rgb <1,1,1>}
global_settings { max_trace_level 50 }
#declare Glass = texture {
pigment { color rgbf <1,1,1,1> }
finish {
ambient 0
diffuse 0
specular 1
refraction 1
ior 1.5
roughness 0.001
}
}
#declare Air = texture {
pigment { color rgbf <1,1,1,1> }
finish {
ambient 0
diffuse 0
specular 1
refraction 1
ior 1.001
roughness 0.001
}
}
#declare Chrome = texture {
pigment { color rgb <.2, .2, .2> }
finish {
ambient 0.1
brilliance 6
diffuse 0.7
metallic
specular 0.80
roughness 1/120
reflection 0.8
}
}
sky_sphere {
pigment {
bozo
turbulence 0.5
octaves 3
lambda 6
color_map {
[0.0 color rgb <.19, .3, 1> ]
[0.1 color rgb <.19, .3, 1> ]
[0.75 color rgb <.85, .85, .87>]
[1.001 color rgb <1, 1, 1> ]
}
}
scale <1,.1,1>
}
#declare g_sphere = union {
sphere {
<0, 0, 0> 0.5
texture { Glass }
}
sphere {
<0, 0, 0> 0.45
texture { Air }
}
}
#declare c_sphere = sphere {
<0, 0, 0> 0.5
texture { Chrome }
}
#declare cube_of_balls = union {
object { c_sphere translate <-1,0,0> }
object { g_sphere }
object { c_sphere translate < 1,0,0> }
object { g_sphere translate <-1,0,1> }
object { c_sphere translate < 0,0,1> }
object { g_sphere translate < 1,0,1> }
object { g_sphere translate <-1,1,0> }
object { c_sphere translate < 0,1,0> }
object { g_sphere translate < 1,1,0> }
object { c_sphere translate <-1,1,1> }
object { g_sphere translate < 0,1,1> }
object { c_sphere translate < 1,1,1> }
object { g_sphere translate <-1,-1,0> }
object { c_sphere translate < 0,-1,0> }
object { g_sphere translate < 1,-1,0> }
object { c_sphere translate <-1,-1,1> }
object { g_sphere translate < 0,-1,1> }
object { c_sphere translate < 1,-1,1> }
}
object { cube_of_balls scale 2 rotate <0, 10, 0> }
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