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Here is my wall so far. I like the fact that the bricks are irregular.
However, the edges of each brick is still too sharp. If I could soften
the edges and corners, that would be great.
Michael
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Mike Horvath <mik### [at] gmail com> wrote:
> Here is my wall so far. I like the fact that the bricks are irregular.
> However, the edges of each brick is still too sharp. If I could soften
> the edges and corners, that would be great.
>
>
> Michael
Well, if you want them more irregular, your f_wrinkles value needs to get
multiplied - 1.2 - 2 looks good.
Or you could use a round_box object for the bricks and subtract a single
translated wavy isosurface from its face and edges.
That would probably be MUCH faster than calculating all those isosurfaces.
Creating a mesh or a heightfield to do it would be faster still.
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I made one with prism bricks with a normal, over a plane with a normal.
I left the 2 points bracketing each [implied] corner unperturbed, but that's
easily changed.
3.562 seconds
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Download 'horvath_smooth_brick_wall.png' (540 KB)
Preview of image 'horvath_smooth_brick_wall.png'
![horvath_smooth_brick_wall.png](/povray.text.scene-files/attachment/%3Cweb.5cede04671445efa4eec112d0%40news.povray.org%3E/horvath_smooth_brick_wall.png?ttop=440846&toff=50&preview=1)
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On 5/28/2019 9:28 PM, Bald Eagle wrote:
> I made one with prism bricks with a normal, over a plane with a normal.
> I left the 2 points bracketing each [implied] corner unperturbed, but that's
> easily changed.
>
>
> 3.562 seconds
>
This is what I am using currently. I will keep poking around over the
next few days.
Michael
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Attachments:
Download 'rgb_spotlights_a_01.png' (2761 KB)
Preview of image 'rgb_spotlights_a_01.png'
![rgb_spotlights_a_01.png](/povray.text.scene-files/attachment/%3C5cee3441%40news.povray.org%3E/rgb_spotlights_a_01.png?ttop=440846&toff=50&preview=1)
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