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In the attached file, change the variable `CameraScale` to something
different. It does not matter what number.
The result is a different picture each time. I expected them all to be
the same, regardless of the scaling.
Could someone explain why I am wrong, and how to fix the scene?
Thanks.
Mike
Post a reply to this message
Attachments:
Download 'focal_blur_tests.pov.txt' (3 KB)
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Mike Horvath <mik### [at] gmailcom> wrote:
> In the attached file, change the variable `CameraScale` to something
> different. It does not matter what number.
>
> The result is a different picture each time. I expected them all to be
> the same, regardless of the scaling.
>
> Could someone explain why I am wrong, and how to fix the scene?
>
I just posted what appears to be a solution, over in your original newsgroup
thread.
Post a reply to this message
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Here's the camera block from some LDraw output generated by L3P.exe. It
has scaling, translation and rotation of the camera, as well as some
matrix commands. Given the weird behavior of POV-Ray, I have no idea how
to add correct focal blur to this scene. Obviously, I want the focal
blur point to match the look_at parameter. But POV-Ray is screwing up my
plans.
Mike
Post a reply to this message
Attachments:
Download 'camera.txt' (4 KB)
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