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All,
I worked up a povray only solution for creating df3 files using objects
grouped by color in the 0-1 unit space & the relatively new
ARRAYS_WriteDF3() of arrays.inc.
As part of the attached code I have documented several DF3 issues I've
found the hard way and I'll duplicate that information here so it
eventually shows up in searches.
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Notes on DF3 files in general no matter how used. Someday I'll have the
time to put together a tutorial with images. Perhaps one or more explain
why folks sometimes struggle with DF3 files.
1) Today we have 3 DF3 density file interpolation techniques 0,1 and 2.
0 = NO_INTERPOLATION, 1 = TRILINEAR_INTERPOLATION and 2 =
TRICUBIC_INTERPOLATION.
- The 0 interpolation type is voxel centered.
- The 1 & 2 types are vertice centered, shifting everything lower
1/2 voxel.
- If mixing the two types this is important to understand,
especially with smaller DF3 files where the shift is relatively more
substantial. Functions in isosurfaces or patterns can re-align.
2) Interpolation type 2 rings / wobbles when there are any surface
protrusions, or when say a plane of one value has a larger or smaller
value inserted in that plane. If using type 2 for anything you want to
be numerically stable, use multiple single value coincident DF3 files. I
tend not to use option 2 at all.
a) Further, if the ring goes below 0 or above 1 it gets clamped at 0
or 1.
3) Keep your DF3 data away from the array edges for interpolation types
1 & 2.
- Both techniques implement edge wrapping / handling which mangle
things near the DF3 edges.
- I'm now adding a buffer of 5 df3 voxels around meaningful inner
values.
Bill P.
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