 |
 |
|
 |
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
zip file attached
Post a reply to this message
Attachments:
Download 'ndi_files.zip' (3 KB)
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
On 4/17/2011 9:58 AM, Jim Holsenback wrote:
> zip file attached
likewise
Post a reply to this message
Attachments:
Download 'ndi.zip' (3 KB)
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
On 04/17/2011 10:34 PM, stbenge wrote:
> On 4/17/2011 9:58 AM, Jim Holsenback wrote:
>> zip file attached
>
> likewise
Sweet ... a bit of insomnia so I'd been playing around with placement
and other issues. I'll integrate your modifications :-)
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
On 04/17/2011 10:34 PM, stbenge wrote:
> On 4/17/2011 9:58 AM, Jim Holsenback wrote:
>> zip file attached
>
> likewise
ditto
Post a reply to this message
Attachments:
Download 'ndi_files.zip' (3 KB)
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
On 4/17/2011 8:17 PM, Jim Holsenback wrote:
> On 04/17/2011 10:34 PM, stbenge wrote:
>> On 4/17/2011 9:58 AM, Jim Holsenback wrote:
>>> zip file attached
>>
>> likewise
>
> Sweet ... a bit of insomnia so I'd been playing around with placement
> and other issues. I'll integrate your modifications :-)
Cool. Here's another update before I turn in... The moulding and
textures are a tad better, I dropped the floor a little and added a
brick texture to it. The texture is a procedural pattern I've been
meaning to release sooner or later... now seemed like a good time :)
I'll post a corresponding image to p.b.i.
Have a good night :)
Post a reply to this message
Attachments:
Download 'ndi.zip' (6 KB)
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
On 04/18/2011 01:09 AM, Jim Holsenback wrote:
> On 04/17/2011 10:34 PM, stbenge wrote:
>> On 4/17/2011 9:58 AM, Jim Holsenback wrote:
>>> zip file attached
>>
>> likewise
>
> ditto
attached are latest updates
Post a reply to this message
Attachments:
Download 'ndi.zip' (6 KB)
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
On 04/18/2011 04:48 PM, Jim Holsenback wrote:
> On 04/18/2011 01:09 AM, Jim Holsenback wrote:
>> On 04/17/2011 10:34 PM, stbenge wrote:
>>> On 4/17/2011 9:58 AM, Jim Holsenback wrote:
>>>> zip file attached
>>>
>>> likewise
>>
>> ditto
>
> attached are latest updates
recent updates attached
Post a reply to this message
Attachments:
Download 'ndi.zip' (6 KB)
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
On 4/19/2011 8:40 AM, Jim Holsenback wrote:
> On 04/18/2011 04:48 PM, Jim Holsenback wrote:
>> On 04/18/2011 01:09 AM, Jim Holsenback wrote:
>>> On 04/17/2011 10:34 PM, stbenge wrote:
>>>> On 4/17/2011 9:58 AM, Jim Holsenback wrote:
>>>>> zip file attached
>>>>
>>>> likewise
>>>
>>> ditto
>>
>> attached are latest updates
>
> recent updates attached
new updates:
-floor tile objects
-brighter light
-area_light settings more closely resemble sunlight
Post a reply to this message
Attachments:
Download 'ndi.zip' (5 KB)
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
On 04/17/2011 01:58 PM, Jim Holsenback wrote:
> zip file attached
these are clay pot items
Post a reply to this message
Attachments:
Download 'claypot.zip' (1 KB)
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
On 4/20/2011 4:15 AM, Jim Holsenback wrote:
> On 04/17/2011 01:58 PM, Jim Holsenback wrote:
>> zip file attached
>
> these are clay pot items
And here is a tree (more like a shrub) macro for them. You'll have to
select seed values that look right. I have included an example scene.
Post a reply to this message
Attachments:
Download 'tree.zip' (2 KB)
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
On 4/21/2011 1:24 PM, stbenge wrote:
> On 4/20/2011 4:15 AM, Jim Holsenback wrote:
>> On 04/17/2011 01:58 PM, Jim Holsenback wrote:
>>> zip file attached
>>
>> these are clay pot items
>
> And here is a tree (more like a shrub) macro for them. You'll have to
> select seed values that look right. I have included an example scene.
...and a shrub.
Post a reply to this message
Attachments:
Download 'shrub.zip' (3 KB)
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
On 04/21/2011 10:02 PM, stbenge wrote:
> On 4/21/2011 1:24 PM, stbenge wrote:
>> On 4/20/2011 4:15 AM, Jim Holsenback wrote:
>>> On 04/17/2011 01:58 PM, Jim Holsenback wrote:
>>>> zip file attached
>>>
>>> these are clay pot items
>>
>> And here is a tree (more like a shrub) macro for them. You'll have to
>> select seed values that look right. I have included an example scene.
>
> ...and a shrub.
latest changes to pickup the staircase
Post a reply to this message
Attachments:
Download 'ndi.zip' (5 KB)
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Jim Holsenback <jho### [at] povray org> wrote:
> On 04/21/2011 10:02 PM, stbenge wrote:
> > On 4/21/2011 1:24 PM, stbenge wrote:
> >> On 4/20/2011 4:15 AM, Jim Holsenback wrote:
> >>> On 04/17/2011 01:58 PM, Jim Holsenback wrote:
> >>>> zip file attached
> >>>
> >>> these are clay pot items
> >>
> >> And here is a tree (more like a shrub) macro for them. You'll have to
> >> select seed values that look right. I have included an example scene.
> >
> > ...and a shrub.
>
> latest changes to pickup the staircase
Here's a little change to the sky_sphere along with a media cloud.
Post a reply to this message
Attachments:
Download 'ndi.zip' (5 KB)
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
On 4/21/2011 6:02 PM, stbenge wrote:
> On 4/21/2011 1:24 PM, stbenge wrote:
>> On 4/20/2011 4:15 AM, Jim Holsenback wrote:
>>> On 04/17/2011 01:58 PM, Jim Holsenback wrote:
>>>> zip file attached
>>>
>>> these are clay pot items
>>
>> And here is a tree (more like a shrub) macro for them. You'll have to
>> select seed values that look right. I have included an example scene.
>
> ...and a shrub.
Here's the pruned shrub. I chose the spherical version. Unfortunately,
it doesn't parse as quickly as I thought it did, and I can't make it go
faster :(
Post a reply to this message
Attachments:
Download 'prunedshrub.zip' (3 KB)
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Here is an updated ndi_buildings.inc with correction for texture repetition.
Thomas
Post a reply to this message
Attachments:
Download 'ndi.zip' (6 KB)
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Here's the bench as shown over in p.b.i
-------------------------------------------------
www.McGregorFineArt.com
Post a reply to this message
Attachments:
Download 'bench.zip' (2 KB)
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
On 04/23/2011 04:36 PM, Robert McGregor wrote:
> Here's the bench as shown over in p.b.i
>
> -------------------------------------------------
> www.McGregorFineArt.com
thanks again Rob ... here's my updates
Post a reply to this message
Attachments:
Download 'ndi.zip' (7 KB)
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Here are the lizard files.
Thomas
Post a reply to this message
Attachments:
Download 'Frilled_lizard_POV_geom.zip' (2377 KB)
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
"Robert McGregor" <rob### [at] mcgregorfineart com> wrote:
> Here's the bench as shown over in p.b.i
Here's the updated version of the bench.
-------------------------------------------------
www.McGregorFineArt.com
Post a reply to this message
Attachments:
Download 'bench.zip' (2 KB)
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
On 04/24/2011 01:02 PM, Robert McGregor wrote:
> "Robert McGregor"<rob### [at] mcgregorfineart com> wrote:
>> Here's the bench as shown over in p.b.i
>
> Here's the updated version of the bench.
>
> -------------------------------------------------
> www.McGregorFineArt.com
here's my recent updates (main and building scene files)
Post a reply to this message
Attachments:
Download 'ndi.zip' (5 KB)
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Here are the files for the two pigeons.
Usage:
#include "TwoPigeons_POV_geom.inc"
#declare Pigeons =
object {TwoPigeons_
scale myscale
rotate myrotate*y
translate mytranslate
}
Thomas
Post a reply to this message
Attachments:
Download 'TwoPigeons.zip' (1286 KB)
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
On 04/26/2011 05:11 AM, Thomas de Groot wrote:
> Here are the files for the two pigeons.
>
> Usage:
> #include "TwoPigeons_POV_geom.inc"
> #declare Pigeons =
> object {TwoPigeons_
> scale myscale
> rotate myrotate*y
> translate mytranslate
> }
>
>
> Thomas
>
>
Thomas,
I'm having some difficulty with this one ... povray parses it just fine
and renders but I see no object. I looked the include file to try to
make a reasonable guess at the scaling but still nothing. I imported the
geometry file into Poseray and in the preview all is see is flat outline
shapes ... I pulled in the material include file and see the jpg images
cut to the uv map. I think all the pieces are there ... what am I doing
wrong?
Jim
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
On 26/04/2011 8:03 PM, Jim Holsenback wrote:
>
> I'm having some difficulty with this one ... povray parses it just fine
> and renders but I see no object. I looked the include file to try to
> make a reasonable guess at the scaling but still nothing. I imported the
> geometry file into Poseray and in the preview all is see is flat outline
> shapes ... I pulled in the material include file and see the jpg images
> cut to the uv map. I think all the pieces are there ... what am I doing
> wrong?
I've not looked at the code but have you called the object?
object {Pigeons }
The scale might be too small as well.
--
Regards
Stephen
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
On 04/26/2011 06:54 PM, Stephen wrote:
> On 26/04/2011 8:03 PM, Jim Holsenback wrote:
>>
>> I'm having some difficulty with this one ... povray parses it just fine
>> and renders but I see no object. I looked the include file to try to
>> make a reasonable guess at the scaling but still nothing. I imported the
>> geometry file into Poseray and in the preview all is see is flat outline
>> shapes ... I pulled in the material include file and see the jpg images
>> cut to the uv map. I think all the pieces are there ... what am I doing
>> wrong?
>
>
> I've not looked at the code but have you called the object?
lol ... hope no one reads this NG (hangs head and walks away)
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
On 27/04/2011 12:26 AM, Jim Holsenback wrote:
>> I've not looked at the code but have you called the object?
>
> lol ... hope no one reads this NG (hangs head and walks away)
:-P
--
Regards
Stephen
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
"Jim Holsenback" <jho### [at] povray org> schreef in bericht
news:4db754ae$1@news.povray.org...
> lol ... hope no one reads this NG (hangs head and walks away)
tut, tut.... :-)
I forgot to come back to this ng, so I found your *problem* just now.... One
of those things that would happen to me too ;-)
Thomas
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |