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//#version 3.5;
//#version 3.6;
//#version 3.7;
#declare Non_Patterned_Texture =
texture {
pigment {
colour rgbft <0.753,0.753,0.753,0.000,0.000>
}
normal {
agate, 1.000
agate_turb 0.500
scale <0.100,0.100,0.100>
}
finish {
ambient rgb <0.100,0.100,0.100>
brilliance 1.000
diffuse 0.600
reflection {
rgb <0.000,0.000,0.000>, rgb <0.000,0.000,0.000>
fresnel 0
falloff 0.000
exponent 1.000
metallic 0.000
}
}
}
#declare TargetTexture =
material{
texture {
pigment {
colour rgbft <1.000,1.000,1.000,0.481,0.000>
}
finish {
ambient rgb <0.100,0.100,0.090>
brilliance 1.500
diffuse 0.650
specular 0.850
roughness 0.010
reflection {
rgb <0,0,0>, rgb <0,0,0>
fresnel 0
falloff 1.000
exponent 1.000
metallic 0.000
}
}
}
}
#declare Target0 =
box {
< -0.5, -0.5, -0.5 >, < 0.5, 0.5, 0.5 >
material{ TargetTexture }
scale <10.0,10.0,10.0>
translate <0.0,50.0,0.0> //******
}
#declare Cam0 =
camera {
perspective
location <2.060,55.817,-327.975>
up y
right 1.333*x
angle 50.000
sky <0.000,1.000,0.0>
look_at < 0.207, 50.890, -0.750 >
}
#declare Box0 =
box {
< -0.5, -0.5, -0.5 >, < 0.5, 0.5, 0.5 >
scale <200.0,100.0,200.0>
translate <0.0,50.0,0.0>
}
light_source {
< 0.0, 0.0, 0.0 >, colour rgb <1.0,1.0,1.0>*5.000
fade_power 0.000
fade_distance 100.000
media_attenuation off
media_interaction on
projected_through {Target0}
translate <75.0,48.0,0.0> // ****
}
difference { // Room
object{ Box0 }
object {
Box0
scale <0.990,0.990,0.990>
translate <0.0,0.0,-7.1280>
}
texture{ Non_Patterned_Texture }
}
object{ Target0 }
camera{ Cam0 }
--
Regards
Stephen
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