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Wasn't it POVMAN who wrote:
>Attached a zip of the text files for the first version of space ship of the
>week. Sample images in p.b.i .
>
>The ini file can be used to render a number of samples, however you need to
>edit the sotw.pov file and change the seed value to be "clock".
Two little suggestions:
1. If you reset the seed before each section, then it becomes possible
to render a few samples quickly with the dev settings, then change to
the final settings and get the same ship. At present, changing the
lighting means that different numbers of random numbers are called from
the random number stream, so all the following code gets different
values for their random numbers, and produce completely different
results.
Something like this:
#declare SEED = 1951;
#declare rStream = seed(SEED);
...
// background
#declare rStream = seed(SEED);
#include "SOTWStarField.inc"
...
// get basic hull shape
#declare rStream = seed(SEED);
#include "SOTWBasicHull.inc"
...
// decorate the hull with widges
#declare rStream = seed(SEED);
#include "SOTWWidges.inc"
...
// create a full ship texture
#declare rStream = seed(SEED);
#include "SOTWTexture.inc"
2. pov.binaries.scene-files is more appropriate for binaryfiles.
--
Mike Williams
Gentleman of Leisure
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> 1. If you reset the seed before each section, then it becomes possible
> to render a few samples quickly with the dev settings, then change to
> the final settings and get the same ship.>
very good idea
> 2. pov.binaries.scene-files is more appropriate for binaryfiles.
doh!
> Mike Williams
> Gentleman of Leisure
"Leisure"? Thats near Paris, isn't it?
--
#####-----#####-----#####
POV Tips and Hints at ...
http://povman.blogspot.com/
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