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These are sand textures for Barehunter.
//==========================================================================
====
// A light colored sand texture (TdG 2001):
#declare TdG_LightSand =
texture {
pigment {
agate
agate_turb 0.3
color_map {
[ 0.0 rgbft <1.0, 0.816993, 0.479133, 0.0, 0.0> ]
[ 0.049822 rgbft <0.939815, 0.699074, 0.518519, 0.0, 0.0> ]
[ 0.096085 rgbft <0.991333, 0.730905, 0.383667, 0.0, 0.0> ]
[ 0.149466 rgbft <0.990941, 0.863911, 0.446526, 0.0, 0.0> ]
[ 0.41637 rgbft <0.925926, 0.739198, 0.407407, 0.0, 0.0> ]
[ 1.0 rgbft <1.0, 0.971785, 0.729133, 0.0, 0.0> ]
}
turbulence 5.0
lambda 6.0
frequency 6.0
ramp_wave
warp {
turbulence <5.0, 2.0, 1.0>
}
}
normal{
granite , 0.2
warp {
turbulence <1.0, 5.0, 2.0>
}
}
finish {
ambient 0.01
specular 0.1
}
}
// A dark colored sand texture (TdG 2004):
#declare TdG_DarkSand =
texture {
pigment {
agate
agate_turb 0.3
color_map {
[ 0.0 rgbft <1.0, 0.816993, 0.479133, 0.0, 0.0> ]
[ 0.049822 rgbft <0.939815, 0.699074, 0.518519, 0.0,
0.0>*0.1 ]
[ 0.096085 rgbft <0.991333, 0.730905, 0.383667, 0.0,
0.0>*0.1 ]
[ 0.149466 rgbft <0.990941, 0.863911, 0.446526, 0.0,
0.0>*0.1 ]
[ 0.41637 rgbft <0.925926, 0.739198, 0.407407, 0.0,
0.0>*0.1 ]
[ 1.0 rgbft <1.0, 0.971785, 0.729133, 0.0, 0.0> ]
}
turbulence 5.0
lambda 6.0
frequency 6.0
ramp_wave
warp {
turbulence <5.0, 2.0, 1.0>
}
}
normal{
granite , 0.2
warp {
turbulence <1.0, 5.0, 2.0>
}
}
finish {
ambient 0.01
specular 0.1
}
}
#declare TdG_RiverBottomSand =
texture {
slope {
<0.0, 0.5, 0.0> , 0.0 , 0.0
altitude <0.0, 0.5, 0.0> , 0.5 , 1.0
}
texture_map {
[0.5 TdG_DarkSand]
[1.0 TdG_LightSand]
}
}
//==========================================================================
====
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