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22 Dec 2024 09:44:03 EST (-0500)
  Code Rot (Message 1 to 1 of 1)  
From: Doctor John
Subject: Code Rot
Date: 26 Sep 2005 06:04:02
Message: <4337c792$1@news.povray.org>
//The code for "It's geting worse"

// Persistence of Vision Scene Description File

// Title: PlaneSphere2a.pov

// Author: John Guthkelch (Doctor John) <doc### [at] linuxmailorg>

// Date: 25 September 2005

// Description: Reflective Sphere on Checkered Plane using isosurfaces



#include "functions.inc"

#include "metals.inc"



global_settings {

 assumed_gamma 1.0

 max_trace_level 15

 radiosity {

  pretrace_start 0.08

  pretrace_end 0.01

  count 80

  nearest_count 7

  error_bound 0.8

  recursion_limit 1

  low_error_factor 0.5

  gray_threshold 0

  minimum_reuse 0.015

  brightness 1.0

  adc_bailout 0.01/2

 }

}



/***********************************************************************

Two isosurfaces as the main compositional elements in the scene. Both

have been negated with a crackle function to give the impression of
having
been eaten by numerous bugs. The spherical function has
additionally
been differenced with another sphere to hollow it out.
***********************************************************************/


#declare F_Munch=function{

 pattern{

  crackle

  form <1, 0, 1>

  turbulence 0.7

 }

}



isosurface {

 function{

  max(f_sphere(x, y, z, 0.5)-(F_Munch(x*3, y*3, z*3)*0.5),

  (-f_sphere(x, y, z, 0.99)))

 }

 threshold 0

 contained_by {

  sphere {
   0, 1.0

  }

 }

 max_gradient 25.555

 all_intersections

 texture {

  T_Chrome_5D

  finish {

   ambient 0

  }

 }

 scale 2

}



isosurface {

 function {

  (y+2.3)-(F_Munch(x*0.5, y*0.5, z*0.5)*0.3)

 }

 threshold 0

 contained_by {

  box {

   <-100, -2, -100>, <100, -2.01, 100>

  }

 }

 max_gradient 1.918

 texture {

  pigment {

   checker
   rgb <1, 1, 0>, rgb <0, 1, 0>

   scale 2

  }

  finish {

   ambient 0

  }

 }

}



/***********************************************************************

Without these we don't have much of a scene :-)
***********************************************************************/


camera {

 location  <0, 2, -6.6>

 right x*image_width/image_height

 look_at   <0, 0, 0>

}


light_source {

 <500, 200, -500>
 rgb 1
}


sky_sphere {

 pigment {

  gradient y

  color_map {

   [0.0 color rgb <0.8, 0.8, 1>]

   [1.0 color rgb <0, 0, 1>]

  }

  scale 2

  translate -1

 }

}

/**************************************************************/

John

-- 
Run Fast
Run Free
Run Linux


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