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The following is the POV Code for the copper texture
//----------------------------------------------------------------------
// Copper Texture
// Created By Michael Raiford
#declare copper_micro_norm = normal
{
spotted .5 scale .3
slope_map
{
[0 <1,0>]
[0.3 <1,0>]
[0.9 <0,0>]
[1 <0,0>]
}
}
#declare chinks = normal
{
spotted .5 scale 1
slope_map
{
[0 <1,0>]
[0.60 <1,0>]
[0.90 <0,0>]
[1 <0,0>]
}
}
#declare copper_norm = normal
{
spotted 1 scale .0125
normal_map
{
[0 copper_micro_norm]
[.6 copper_micro_norm]
[.6 chinks]
[1 chinks]
}
}
#declare t_copper = texture
{
pigment {color rgb <0.9,0.66,0.42>*1}
finish {
diffuse 0.07
specular 1 roughness 0.0005
reflection {0.7,1 metallic}
conserve_energy
metallic
}
normal { copper_norm }
}
--
~Mike
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