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	This probably will only work with MegaPov 0.7 since it uses emission
method 2 media. However, it should be portable to 3.5 by using standard
emitting media (it just won't look as good on a bright background).
		Jerome
- --
******************************
*      Jerome M. Berger      *
* mailto:jbe### [at] ifrance com *
*  http://jeberger.free.fr/  *
******************************
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|  |  | jbe### [at] ifrance com news:405dd5c1$1@news.povray.org
Just btw - a full source of PovRay 3.5 verson:
//#version unofficial MegaPov 0.7 ;
#include "math.inc"
camera {
  location -5*z+0.5*x+0.5*y
  look_at 0.5*x+0.5*y
  angle 40
}
box {
  <0, -1, -1>, <2, 2, 1>
  pigment { color rgbf 1 }
  hollow
  interior {
    media {
      emission <0,0,8> //{ 2, <0, 0, 8> extinction 4 }
      density {
      function { max ((x/4 - (z*z+   pow((pow((x/2),2)-y),2)  )) * (4-x*x)/4, 0) }
      }
      method 3
    }
  }
//  scale <2, 1, 1>
}
plane {
  -z, -10
  pigment { checker color rgb 0.5 color rgb 0 }
  finish { ambient 1 diffuse 0 }
}
-- 
http://www.raf256.com/3d/
Rafal Maj 'Raf256', home page - http://www.raf256.com/me/
Computer Graphics Post a reply to this message
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