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This probably will only work with MegaPov 0.7 since it uses emission
method 2 media. However, it should be portable to 3.5 by using standard
emitting media (it just won't look as good on a bright background).
Jerome
- --
******************************
* Jerome M. Berger *
* mailto:jbe### [at] ifrancecom *
* http://jeberger.free.fr/ *
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jbe### [at] ifrancecom news:405dd5c1$1@news.povray.org
Just btw - a full source of PovRay 3.5 verson:
//#version unofficial MegaPov 0.7 ;
#include "math.inc"
camera {
location -5*z+0.5*x+0.5*y
look_at 0.5*x+0.5*y
angle 40
}
box {
<0, -1, -1>, <2, 2, 1>
pigment { color rgbf 1 }
hollow
interior {
media {
emission <0,0,8> //{ 2, <0, 0, 8> extinction 4 }
density {
function { max ((x/4 - (z*z+ pow((pow((x/2),2)-y),2) )) * (4-x*x)/4, 0) }
}
method 3
}
}
// scale <2, 1, 1>
}
plane {
-z, -10
pigment { checker color rgb 0.5 color rgb 0 }
finish { ambient 1 diffuse 0 }
}
--
http://www.raf256.com/3d/
Rafal Maj 'Raf256', home page - http://www.raf256.com/me/
Computer Graphics
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