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// See thread with same name, posted at p.b.general.
// I'm after a stronger shadow-in-the-dust effect while
// preserving a discrete fog in the picture.
#version unofficial megapov 1.0;
global_settings {
assumed_gamma 1
exposure .1
exposure_gain 44
}
#declare Cam_Location = <0,3.9,-12>*2.5;
#declare Cam_Lookat = 0;
camera {
location Cam_Location
look_at Cam_Lookat
angle 45
}
#default { finish { ambient 0 } }
box { -<4,3,4>,<4,5,4> pigment { rgb .45 } rotate 30*y }
plane { y,-3 pigment { rgb .2 } }
light_source {
vrotate ( Cam_Location,<42,54,0>), 325
spotlight radius 12 falloff 24 point_at Cam_Lookat
fade_distance 1 fade_power 2
media_interaction on
media_attenuation off
}
media {
scattering { 1, .002 extinction 2 }
intervals 1
samples 20
method 3
}
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/* as you can see (after rendering this) I can't seem to get
anything to work right when I try to enhance the shadow this way.
Maybe you'll understand what I was doing. This was using POV-Ray 3.5 */
#version 3.5; //unofficial megapov 1.0;
global_settings {
assumed_gamma 1
// exposure .1
// exposure_gain 44
}
#declare Cam_Location = <0,3.9,-12>*2.5;
#declare Cam_Lookat = 0;
camera {
location Cam_Location
look_at Cam_Lookat
angle 45
}
#default { finish { ambient 0 } }
light_group {
box { -<4,3,4>,<4,5,4> pigment { rgb .45 } rotate 30*y }
plane { y,-3 pigment { rgb .2 } }
light_source {
vrotate ( Cam_Location,<42,54,0>), 3
spotlight radius 12 falloff 24 point_at Cam_Lookat
fade_distance 10 fade_power 2
media_interaction on
media_attenuation on
}
box {-1,1 scale <15,15,15> hollow
pigment {rgbf 1}
interior {
media {
method 3
samples 30
scattering { 1, .001 extinction 1 }
}
}
}
}
light_group {
//plane { y,-3 pigment { rgb 1 } }
light_source {
vrotate ( Cam_Location,<42,54,0>), 33
spotlight radius 12 falloff 24 point_at Cam_Lookat
fade_distance 10 fade_power 2
projected_through {
box { -<4,3,4>*.9999,<4,5,4>*.9999 pigment { rgb .45 } rotate 30*y
no_shadow}
}
media_interaction on
media_attenuation on
}
box {-1,1 scale <15,15,15>*.9999 hollow
pigment {rgbf 1}
interior {
media {
method 3
samples 30
scattering { 1, .005 extinction 0 }
}
}
}
}
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