POV-Ray : Newsgroups : povray.text.scene-files : IFS fractals Server Time
1 Nov 2024 01:24:32 EDT (-0400)
  IFS fractals (Message 1 to 1 of 1)  
From: Luke
Subject: IFS fractals
Date: 29 Jul 2003 06:03:34
Message: <3f264676@news.povray.org>
/*
IFS example for Steve McAvoys

by Luke Beeby, with all credit to the Stone Soup Group
*/

#include "colors.inc"
#include "transforms.inc"


/*
The following IFS samples were copy+pasted from the file fractint.ifs


from the fractint docs:

...
  3D IFS definitions are a bit different.  The name is followed by (3D) in
  the definition file, and each line of the definition contains 13
  numbers: a b c d e f g h i j k l p, defining:
      matrix   vector  prob
      |a b c|   |j|     p
      |d e f|   |k|
      |g h i|   |l|
...

where p is the probabiltiy of that transformation occuring at each iteration
*/

//3dTetrahedron (3D)  by Alex Matulich
#declare IFS_3dTetrahedron = array[4][13]
{
  {0.50,        0,  0,  0,  0.50,  0,  0,  0,   0.50,  0.00,  0.00,  1.00,
0.25}
  {0.50,        0,  0,  0,  0.50,  0,  0,  0,   0.50,  0.00,  0.87, -0.50,
0.25}
  {0.50,        0,  0,  0,  0.50,  0,  0,  0,   0.50, -0.87, -0.50, -0.50,
0.25}
  {0.50,        0,  0,  0,  0.50,  0,  0,  0,   0.50,  0.87, -0.50, -0.50,
0.25}
}

#declare IFS_3d5Tetrahedron =array[5][13] { // by Alex Matulich
  {0.44,        0,  0,  0,  0.44,  0  ,0  ,0    ,0.44 , 0.00 , 0.00 , 1.00
,0.20}
  {0.44,        0,  0,  0,  0.44,  0  ,0  ,0    ,0.44 , 0.00 , 0.87 ,-0.50
,0.20}
  {0.44,        0,  0,  0,  0.44,  0  ,0  ,0    ,0.44 ,-0.87 ,-0.50 ,-0.50
,0.20}
  {0.44,        0,  0,  0,  0.44,  0  ,0  ,0    ,0.44 , 0.87 ,-0.50 ,-0.50
,0.20}
  {0.44,        0,  0,  0,  0.44,  0  ,0  ,0    ,0.44 , 0.00 , 0.00 , 0.00
,0.20}
}

//3dfern (3D)
#declare IFS_3dfern = array[4][13]
{
  { .00,        .00, 0, .0, .18, .0, 0,  0.0, 0.00, 0, 0.0, 0, .01}
  { .85,        .00, 0, .0, .85, .1, 0, -0.1, 0.85, 0, 1.6, 0, .85}
  { .20,        -.2, 0, .2, .20, .0, 0,  0.0, 0.30, 0, 0.8, 0, .07}
  {-.20,        .20, 0, .2, .20, .0, 0,  0.0, 0.30, 0, 0.8, 0, .07}
  }

//3dDuodecahedron (3D) by Alex Matulich
#declare IFS_3dDuodecahedron = array[12][13]
{
  {0.28,        0,  0,  0,  0.28,  0,  0,  0,   0.28,  0.00,  0.00,  0.96,
0.09}
  {0.28,        0,  0,  0,  0.28,  0,  0,  0,   0.28,  0.00,  0.85,  0.43,
0.08}
  {0.28,        0,  0,  0,  0.28,  0,  0,  0,   0.28,  0.81,  0.26,  0.43,
0.08}
  {0.28,        0,  0,  0,  0.28,  0,  0,  0,   0.28, -0.81,  0.26,  0.43,
0.09}
  {0.28,        0,  0,  0,  0.28,  0,  0,  0,   0.28,  0.50, -0.69,  0.43,
0.08}
  {0.28,        0,  0,  0,  0.28,  0,  0,  0,   0.28, -0.50, -0.69,  0.43,
0.08}
  {0.28,        0,  0,  0,  0.28,  0,  0,  0,   0.28,  0.50,  0.69, -0.43,
0.09}
  {0.28,        0,  0,  0,  0.28,  0,  0,  0,   0.28, -0.50,  0.69, -0.43,
0.08}
  {0.28,        0,  0,  0,  0.28,  0,  0,  0,   0.28,  0.81, -0.26, -0.43,
0.08}
  {0.28,        0,  0,  0,  0.28,  0,  0,  0,   0.28, -0.81, -0.26, -0.43,
0.09}
  {0.28,        0,  0,  0,  0.28,  0,  0,  0,   0.28,  0.00, -0.85, -0.43,
0.08}
  {0.28,        0,  0,  0,  0.28,  0,  0,  0,   0.28,  0.00,  0.00, -0.96,
0.08}
  }




//the data to use
#declare IFS_Data = IFS_3dTetrahedron;

//number of blob components
#declare MaxIter = 3000;

//a random stream
#declare nRand = seed(0);

//starting point. The overall fractal shape appears to be independant
//of where it starts, though I haven't checked in any detail.
#declare Point = <0,0,0>;



//make the fractal
blob
{
        threshold 1

        #declare Iter = 0;
        #while (Iter < MaxIter)

                //get random number
                #local rNum = rand(nRand);
                //return random index
  //based on pre-defined probabilities
                #local index = 0;
                #while (rNum > IFS_Data[index][12])
                        #local rNum = rNum-IFS_Data[index][12];
                        #local index = index+1;
                #end

                //construct matrix
                //note this could be handled more efficiently elsewhere
                #local Trans = transform{matrix
                        <IFS_Data[index][0],IFS_Data[index][1],
IFS_Data[index][2],
                        IFS_Data[index][3],IFS_Data[index][4],
IFS_Data[index][5],
                        IFS_Data[index][6],IFS_Data[index][7],
IFS_Data[index][8],
                        IFS_Data[index][9],IFS_Data[index][10],
IFS_Data[index][11]> }


                //transform the point
                #local NewPoint = vtransform(Point,Trans);


                //place a component
                sphere
                {
                        Point, 0.2, 0.15
                }

                #declare Point = NewPoint;


                //iterate
                #declare Iter = Iter+1;
        #end

        pigment{White}
        rotate z*120
        rotate y*30

}







camera
{
        location<0,5,-6>
        look_at <0,0,0>
        angle 35
}

light_source
{
        <0,0,0>
        colour White*2
}

light_source
{
        <-30,10,-10>
        colour rgb<0.5,0.5,0.6>
}

light_source
{
        <30,5,10>
        colour rgb<0.6,0.5,0.4>
}

background{Gray40}


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