Hi,
I'm trying to create a mirror to add to a bathroom I'm creating.
my texture is defined as
#declare BathroomMirrorTexture = texture
{
pigment
{
White
}
finish
{
ambient 0.1
brilliance 6
diffuse 0.7
metallic
specular 0.80
roughness 1/120
reflection 0.8
}
}
but it comes out very cloudy - what am I doing wrong?
Many thanks
Duncan
Duncan Adamson wrote:
> > Hi,> > I'm trying to create a mirror to add to a bathroom I'm creating.> > my texture is defined as> #declare BathroomMirrorTexture = texture> {> pigment> {> White> }> finish> {> ambient 0.1> brilliance 6> diffuse 0.7> metallic> specular 0.80> roughness 1/120> reflection 0.8> }> }> > but it comes out very cloudy - what am I doing wrong?
Try reducing the diffuse value. For some good reflection finish settings
take a look at metals.inc etc.
--
Ken Tyler
Many thanks Ken - it works much better now
"Ken" <tyl### [at] pacbellnet> wrote in message
news:3EBD4828.704C43E2@pacbell.net...
>>> Duncan Adamson wrote:> >> > Hi,> >> > I'm trying to create a mirror to add to a bathroom I'm creating.> >> > my texture is defined as> > #declare BathroomMirrorTexture = texture> > {> > pigment> > {> > White> > }> > finish> > {> > ambient 0.1> > brilliance 6> > diffuse 0.7> > metallic> > specular 0.80> > roughness 1/120> > reflection 0.8> > }> > }> >> > but it comes out very cloudy - what am I doing wrong?>> Try reducing the diffuse value. For some good reflection finish settings> take a look at metals.inc etc.>> -- > Ken Tyler
You might also try and change the base color to <0, 0, 0> [Black], and
nothing else except for full reflection. To get a misted-over affect,
color the mirror a light grey (mist color) and reduce the reflection
amount.
Duncan Adamson wrote:
>Many thanks Ken - it works much better now>>"Ken" <tyl### [at] pacbellnet> wrote in message>news:3EBD4828.704C43E2[at]pacbell.net...>>>>>> Duncan Adamson wrote:>> >>> > Hi,>> >>> > I'm trying to create a mirror to add to a bathroom I'm creating.>> >>> > my texture is defined as>> > #declare BathroomMirrorTexture = texture>> > {>> > pigment>> > {>> > White>> > }>> > finish>> > {>> > ambient 0.1>> > brilliance 6>> > diffuse 0.7>> > metallic>> > specular 0.80>> > roughness 1/120>> > reflection 0.8>> > }>> > }>> >>> > but it comes out very cloudy - what am I doing wrong?>>>> Try reducing the diffuse value. For some good reflection finish settings>> take a look at metals.inc etc.>>>> -->> Ken Tyler>