POV-Ray : Newsgroups : povray.text.scene-files : Mirror Server Time
22 Dec 2024 18:46:04 EST (-0500)
  Mirror (Message 1 to 4 of 4)  
From: Duncan Adamson
Subject: Mirror
Date: 10 May 2003 14:00:16
Message: <3ebd3e30$1@news.povray.org>
Hi,

I'm trying to create a mirror to add to a bathroom I'm creating.

my texture is defined as
#declare BathroomMirrorTexture = texture
{
        pigment
        {
                White
        }
        finish
        {
                ambient 0.1
                brilliance 6
                diffuse 0.7
                metallic
                specular 0.80
                roughness 1/120
                reflection 0.8
        }
}

but it comes out very cloudy - what am I doing wrong?

Many thanks

Duncan


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From: Ken
Subject: Re: Mirror
Date: 10 May 2003 14:42:56
Message: <3EBD4828.704C43E2@pacbell.net>
Duncan Adamson wrote:
> 
> Hi,
> 
> I'm trying to create a mirror to add to a bathroom I'm creating.
> 
> my texture is defined as
> #declare BathroomMirrorTexture = texture
> {
>         pigment
>         {
>                 White
>         }
>         finish
>         {
>                 ambient 0.1
>                 brilliance 6
>                 diffuse 0.7
>                 metallic
>                 specular 0.80
>                 roughness 1/120
>                 reflection 0.8
>         }
> }
> 
> but it comes out very cloudy - what am I doing wrong?

Try reducing the diffuse value. For some good reflection finish settings
take a look at metals.inc etc.

-- 
Ken Tyler


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From: Duncan Adamson
Subject: Re: Mirror
Date: 10 May 2003 15:11:25
Message: <3ebd4edd@news.povray.org>
Many thanks Ken - it works much better now

"Ken" <tyl### [at] pacbellnet> wrote in message
news:3EBD4828.704C43E2@pacbell.net...
>
>
> Duncan Adamson wrote:
> >
> > Hi,
> >
> > I'm trying to create a mirror to add to a bathroom I'm creating.
> >
> > my texture is defined as
> > #declare BathroomMirrorTexture = texture
> > {
> >         pigment
> >         {
> >                 White
> >         }
> >         finish
> >         {
> >                 ambient 0.1
> >                 brilliance 6
> >                 diffuse 0.7
> >                 metallic
> >                 specular 0.80
> >                 roughness 1/120
> >                 reflection 0.8
> >         }
> > }
> >
> > but it comes out very cloudy - what am I doing wrong?
>
> Try reducing the diffuse value. For some good reflection finish settings
> take a look at metals.inc etc.
>
> -- 
> Ken Tyler


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From: MHouston
Subject: Re: Mirror
Date: 15 May 2003 14:00:10
Message: <web.3ec3d55e7ee6331ecfd0f1580@news.povray.org>
You might also try and change the base color to <0, 0, 0> [Black], and
nothing else except for full reflection.  To get a misted-over affect,
color the mirror a light grey (mist color) and reduce the reflection
amount.

Duncan Adamson wrote:
>Many thanks Ken - it works much better now
>
>"Ken" <tyl### [at] pacbellnet> wrote in message
>news:3EBD4828.704C43E2[at]pacbell.net...
>>
>>
>> Duncan Adamson wrote:
>> >
>> > Hi,
>> >
>> > I'm trying to create a mirror to add to a bathroom I'm creating.
>> >
>> > my texture is defined as
>> > #declare BathroomMirrorTexture = texture
>> > {
>> >         pigment
>> >         {
>> >                 White
>> >         }
>> >         finish
>> >         {
>> >                 ambient 0.1
>> >                 brilliance 6
>> >                 diffuse 0.7
>> >                 metallic
>> >                 specular 0.80
>> >                 roughness 1/120
>> >                 reflection 0.8
>> >         }
>> > }
>> >
>> > but it comes out very cloudy - what am I doing wrong?
>>
>> Try reducing the diffuse value. For some good reflection finish settings
>> take a look at metals.inc etc.
>>
>> --
>> Ken Tyler
>


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