POV-Ray : Newsgroups : povray.text.scene-files : Pass the brain Igor! Server Time
1 Nov 2024 01:23:45 EDT (-0400)
  Pass the brain Igor! (Message 1 to 4 of 4)  
From: A J Le Couteur Bisson
Subject: Pass the brain Igor!
Date: 22 Jan 2003 19:43:14
Message: <3e2f3aa2@news.povray.org>
Hi
I'm new to this group (but not new to Povray) and I have just started to get
back
into raytracing after a long break from it.
I recently stumbled across this wonderfully revolting texture, a derivative
of the lightning
texture, and I thought I would share it with you all.  Please don't trace
this if you
have a weak stomach!  It certainly looks very organic at any rate.

Andy


<Source>
// Persistence of Vision Ray Tracer Scene Description File
// File: giblet.pov
// Vers: 3.5
// Desc: Uggh!
// Date: 23/01/03
// Auth: Andy Le Couteur Bisson
//

#version 3.5;

#include "colors.inc"
#include "textures.inc"
#include "rand.inc"

global_settings {
  assumed_gamma 1.0
}

// ----------------------------------------

camera {
  location  <0.0, 0.0, -4.0>
  direction 1.5*z
  right     x*image_width/image_height
  look_at   <0.0, 0.0, 0.0>
}

background { colour White }

light_source {
  <0, 0, 0>            // light's position (translated below)
  color rgb <1, 1, 1>  // light's color
  translate <-30, 30, -30>
}

// ----------------------------------------

#declare Entrails =
color_map {
    [0.00 rgbf <0.20, 0.00, 0.50, 0.00>]
    [0.10 rgbf <0.99, 0.81, 0.00, 0.65>]
    [0.20 rgbf <0.99, 0.81, 0.00, 0.65>]
    [0.30 rgbf <0.98, 0.48, 0.00, 0.85>]
    [0.45 rgbf <0.98, 0.30, 0.00, 0.85>]
    [0.65 rgbf <0.96, 0.16, 0.00, 0.95>]
}

#declare n = 1;

blob
{
  threshold 0.6
  #while (n < 300)
  sphere
  {
    VRand_On_Sphere(RdmA),
    RRand(0.1, 0.5, RdmA),
    0.4
  }
  #declare n = n + 1;
  #end

  texture
  {
      pigment
      {
          marble
          color_map { Entrails }
          turbulence 1.0
          scale 0.3
          rotate 90 * z
      }
      finish { ambient 0.1 diffuse 0.5 phong 0.75 }
  }
  normal
  {
    marble
    turbulence 1.0
    scale 0.3
    rotate 90 * z
  }
}

<End of Source>


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From: Doctor John
Subject: Re: Pass the brain Igor!
Date: 23 Jan 2003 15:10:07
Message: <web.3e304bb98f7cf110b29393de0@news.povray.org>
A J Le Couteur Bisson wrote:
>Hi
>I'm new to this group (but not new to Povray) and I have just started to get
>back
>into raytracing after a long break from it.

Welcome!

>I recently stumbled across this wonderfully revolting texture, a derivative
>of the lightning
>texture, and I thought I would share it with you all.  Please don't trace
>this if you
>have a weak stomach!  It certainly looks very organic at any rate.
>

As soon as I get home tonight, I'll be testing it out.

<Wonders> Is it better to eat first and have something to throw up, or
suffer the pain of attempting to throw up on an empty stomach </Wonders>

John
--
Run Fast
Run Free
Run Linux


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From: Doctor John
Subject: Re: Pass the brain Igor!
Date: 24 Jan 2003 11:59:26
Message: <3e3170ee$1@news.povray.org>
"Doctor John" <jgu### [at] netscapenet> wrote >
> As soon as I get home tonight, I'll be testing it out.
>
Yukk!

:-)

Can't think of a use for it ATM, tho'

John
--
Run Fast
Run Free
Run Linux


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From: Tom A 
Subject: Re: Pass the brain Igor!
Date: 21 Feb 2003 13:07:56
Message: <3E566AFB.9020109@my-deja.com>
A J Le Couteur Bisson wrote:
> Hi

Hi.

Did someone ask for a brain?  (I had the model around, but your texture 
inspired me to "spruce up" the pigment.)

// Persistence of Vision Ray Tracer Scene Description File
// File: brainobj.pov
// Vers: 3.5
// Desc: Gimme da brain!
// Date: 03/02/21
// Auth: Tom A.
//


#version 3.5;

#include "colors.inc"
#include "textures.inc"
#include "rand.inc"

global_settings {
   assumed_gamma 1.0
}

// ----------------------------------------

camera {
   location  <0.0, 0.0, -4.0>
   direction 1.5*z
   right     x*image_width/image_height
   look_at   <0.0, 0.0, 0.0>
}

background { colour White }

light_source {
   <0, 0, 0>            // light's position (translated below)
   color rgb <1, 1, 1>  // light's color
   translate <-30, 30, -30>
}

// ----------------------------------------



#declare brain1 =
normal {
     quilted
     turbulence .9
     bump_size 1.5
     slope_map {
       [0   <0, 1>]   // start at bottom and slope up
       [0.5 <1, 1>]   // halfway through reach top still climbing
       [0.5 <1,-1>]   // abruptly slope down
       [1   <0,-1>]   // finish on down slope at bottom
     }   scale <.1,.3,.5>
   }

#declare braincoral1 =   // long lines, but not much wiggle
normal {
    marble turbulence .755
    // bump_size 1.5
     slope_map {
       [0   <0, 1>]   // start at bottom and slope up
       [0.5 <1, 1>]   // halfway through reach top still climbing
       [0.5 <1,-1>]   // abruptly slope down
       [1   <0,-1>]   // finish on down slope at bottom
     }   scale <.1,.3,.5>
   }

#declare base = rgb<.7,.55,.45>;

#declare BrainMap =
color_map {
     [0.00 rgbf Red]
     [0.15 base ]
     [0.35 base ]
     [0.40 rgbf Red]
     [0.45 base ]
     [0.65 base ]
     [0.70 rgbf Red]
     [0.75 base ]
}


#declare pig1 =
      pigment
       {
           marble
           color_map { BrainMap }
           turbulence 1.0
           scale 0.3
           rotate 90 * z
       }

#declare fin1 =  finish { ambient 0.3 diffuse 0.5 phong 0.75 }



#macro brain(norm)
union{
  difference{
   union{
    sphere { 0.0, 1
             texture
             { pigment {pig1}
               normal{norm }
               finish{fin1}
             }
             scale <.5,1,1> translate<.25,0,0>
    }
    sphere { 0.0, 1
             texture
             { pigment {pig1}
               normal{norm }
               finish{fin1}
             }
             scale <.5,1,1>  translate<-.25,0,0>
    }
   }
   box{<-2,0,-2>,<2,-2,2>}
  }
  union{
   sphere { 0.0, 1
            texture {pigment {pig1}  normal{norm } finish{fin1}}
            scale <.5,.5,1> translate<.25,0,0>
   }
   sphere { 0.0, 1
            texture {pigment {pig1}  normal{norm } finish{fin1}}
            scale <.5,.5,1>  translate<-.25,0,0>
   }
  }
  union{
   sphere { 0.0, 1
            texture {pigment {pig1}  normal{norm } finish{fin1}}
            scale <.35,.5,.5> translate<.15,-.25,.5>
   }
   sphere { 0.0, 1
            texture {pigment {pig1}  normal{norm } finish{fin1}}
            scale <.35,.5,.5>  translate<-.15,-.25,.5>
   }
  }
}
#end // brain

object{ brain(braincoral1)             translate -x+y scale .65 }
object{ brain(braincoral1) rotate y*90 translate -x-y scale .65 }

object{ brain(brain1)             translate x+y scale .65}
object{ brain(brain1) rotate y*90 translate x-y scale .65}


-- 
Tom A.
Abbie Someone. - Igor _Young Frankenstein_


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