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Not the best, but a nice starting point.
// File: Blued.pov
// Vers: 3.5
// Desc: Blued steel test file
// Date: 26-Nov-2002
// Auth: C. W. Shults III
#version 3.5;
#include "colors.inc"
global_settings {
assumed_gamma 1.0
}
// ----------------------------------------
camera {
location <-1.2, 2.5, -3.0>
direction 1.5*z
right x*image_width/image_height
look_at <0.0, 0.0, 0.0>
}
sky_sphere {
pigment {
gradient y
color_map {
[0.0 rgb <0.6,0.7,1.0>]
[0.7 rgb <0.0,0.1,0.8>]
}
}
}
light_source {
<0, 0, 0> // light's position (translated below)
color rgb <1, 1, 1> // light's color
translate <-30, 30, -30>
}
light_source {
<0, 0, 0> // light's position (translated below)
color rgb <1, 1, 1> // light's color
translate <-1, 3, -1>
}
// ----------------------------------------
plane {
y, -1
pigment { color rgb <0.7,0.5,0.3> }
}
box {<-1,0,-1><1,.01,1>
pigment {color rgb<.07,.05,.5>}
finish {ambient .1 brilliance 20 specular 2}
rotate <-60, -90,-80>}
// end of code
Cheers!
Chip Shults
My robotics, space and CGI web page - http://home.cfl.rr.com/aichip
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