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Source to an image posted in the images newsgroup
povray 3.5 only.
--
#version 3.5;
#declare rseed = seed(14110948);
camera {
orthographic
location 0
direction <0, 0, 1>
right <(image_width / image_height), 0, 0>
up <0, 1, 0>
translate <0, 0, -10>
}
#declare main_texture = texture {
pigment { color rgb <0.9, 0.95, 1> }
finish { ambient 0.5 diffuse 0.5 }
}
plane { // back wall
<0, 0, -1>, -0.2
pigment {
planar
color_map {
[ 0.79 color rgb 0.83 ]
[ 0.79 color rgb 0.7 ]
[ 0.8 color rgb 0.7 ]
[ 0.8 color rgb 0.9 ]
}
}
finish { ambient 0.8 diffuse 0.2 }
}
#macro one_t(put_here, t_scale)
#local t_base_rad = 0.4;
#local num_steps = 3 + int(rand(rseed) * 3);
#local x_offset = 0.9 + (rand(rseed) * 0.2);
sphere_sweep {
cubic_spline
num_steps + 2, // number of spheres
<1, 0, 0>, t_base_rad, // first point, never seen
#local xx = 0;
#if (rand(rseed) > 0.5)
#local tphase = -1;
#else
#local tphase = 1;
#end
#local tphase = tphase * (0.8 + (0.4 * rand(rseed)));
#while (xx < num_steps)
#local t_rad = ((num_steps - xx - 1) / num_steps) * t_base_rad;
<
(-2 * xx) + (rand(rseed) * 0.4) * x_offset,
tphase * (0.3 + (t_rad * 0.7)) + (rand(rseed) * 0.2 - 0.1),
0
>, t_rad,
#local xx = xx + 1;
#local tphase = tphase * -1;
#end
<-2 - 2 * num_steps, 0, 0>, 0 // last point, not seen
scale t_scale
scale 1.0 + (0.06 - (0.12 * rand(rseed)))
translate put_here
}
#end
union {
union {
sphere { 0, 0.14 }
one_t(<-0.05, 0, 0.05>, 0.11)
one_t(<-0.05, 0, -0.05>, 0.11)
one_t(<-0.05, 0, 0>, 0.11)
texture { main_texture }
}
intersection {
sphere { 0, 0.1405 }
union {
#declare rotx = 0;
#while (rotx < 180)
box {
<-0.01, 0.014, 1>,
< 0.01, -0.014, -1>
rotate x*rotx
}
#declare rotx = rotx + (180 / 12);
#end
}
pigment { color rgb <0.9, 0.95, 1> * 0.9 }
finish { ambient 0.6 diffuse 0.4 }
}
translate <0.3, 0, 0>
}
light_source {
<0, 0, -3000>
color rgb 1
area_light <100, 0, 0>, <0, 100, 0>, 5, 5 adaptive 1
rotate x*12
rotate y*-12
}
/* actual end of this file */
--
Note: peterc@nym... e-mail is gone. Now at ikd### [at] sneakemailcom
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