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version 3.5
#include "colors.inc"
global_settings {
photons {
max_trace_level 20
count 200000
autostop 0
jitter 0.4
}}
camera {
location <0,12,-7>
right <-4/3,0,0>
up <0,1,0>
look_at <0,1,0>}
light_source {
<20,2,0>
rgb <1,1,1>*5
cylinder
parallel
point_at <0,1,0>
radius 2
falloff 6
photons{
refraction on
reflection on}
media_interaction on
media_attenuation off}
/*light_source {
<10,2,0>
rgb <0,0,1>
photons{
refraction on
reflection on}}
light_source {
<10,2,0>
rgb <1,0,0>
photons{
refraction on
reflection on}
}
*/
sky_sphere {pigment {color rgb 0}}
// the scene
plane {
y,-2
texture{
pigment{color Gray }
normal {granite scale <10,1,10>}
finish{
ambient 0.2
diffuse 0.7
reflection 0.1
phong 1
phong_size 250}}}
#declare lens =
sphere {
<0,1,0> 2 interior{ior 1.2 dispersion 1.1 }
texture {
pigment { color White filter 1}
finish {
ambient 0
diffuse 0
reflection .2
phong 1
phong_size 250}}
photons {
collect on
target
refraction off
reflection off
}}
object {lens scale .75*x}
box { <-10,-2,-10> <10,5,10> hollow pigment {rgbt 1}
interior {
media{
method 2
intervals 15
samples 5,5
scattering {2, rgb .2 extinction .0001}}}}
plane {x,-10 pigment {color red 1}}
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