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#version 3.5;
#include "colors.inc"
#include "finish.inc"
#include "rad_def.inc"
#include "metals.inc"
/* I'm having some serious problems getting the materials right,
particularly the clear plastic,
it's supposed to be whitish and kinda milky. Everthing
seen through it should be a little on the blury side as well. I'm trying to
do some 3S but not the slightest clue how. The current media settings don't
work at all and i've tried what seems like hundreds. Please help! ;) */
global_settings {
assumed_gamma 1.0
max_trace_level 5
radiosity{
media on
pretrace_start 0.08
pretrace_end 0.01
count 1000
nearest_count 20
error_bound .4
recursion_limit 1
brightness 1.2
low_error_factor 0.01
minimum_reuse 0.0
always_sample off
}
}
// ----------------------------------------
camera {
location <0.0, .06, -.1>
direction 1.5*z
right x*image_width/image_height
look_at <0.0, 0.0, 0.0>
}
sky_sphere {
pigment { rgb <.8,.8,1> }
}
/*
light_source {
0*x // light's position (translated below)
color rgb 1.0 // light's color
translate <-30, 25, -30> // <x y z> position of light
} */
// ----------------------------------------
plane {
y, // <X Y Z> unit surface normal, vector points "away from surface"
-.005 // distance from the origin in the direction of the surface normal
pigment { rgb <.9,.9,1> }
}
// ---------------------------------------- Needle
#declare syringe = object {
union {
// Clear Plastic
difference {
merge {
//shaft
cylinder {
0*x, .055*x, .0025
}
//tip
cylinder {
.055*x, .065*x, .001
}
// bottom
prism {
bezier_spline
-0.0019,
0,
24,
// (--- the <u,v> points ---)
<-.005,.0075>,<-.005,.0075>,<-.004,.0095>,<0,.0095>,
<0,.0095>,<0.004,.0095>,<.005,.0075>,<.005,.0075>,
<.005,.0075>,<.005,.0075>,<.005,-.0075>,<.005,-.0075>,
<.005,-.0075>,<.005,-.0075>,<0.004,-.0095>,<0,-.0095>,
<0,-.0095>,<-0.004,-.0095>,<-.005,-.0075>,<-.005,-.0075>,
<-.005,-.0075>,<-.005,-.0075>,<-.005,-.0075>,<-.005,.0075>
rotate <0,0,1>*90
}
//Triad
prism {
bezier_spline
-0.00025,
0.00025,
16,
// (--- the <u,v> points ---)
<.055,.0025>,<.055,.0025>,<.0625,.0025>,<.0625,.0025>
<.0625,.0025>,<.0625,.0025>,<.0645,.002>,<.0645,.0009>
<.0645,.0009>,<.0645,.0009>,<.055,.0009>,<.055,.0009>
<.055,.0009>,<.055,.0009>,<.055,.0025>,<.055,.0025>
rotate x*5
}
//Triad
prism {
bezier_spline
-0.00025,
0.00025,
16,
// (--- the <u,v> points ---)
<.055,.0025>,<.055,.0025>,<.0625,.0025>,<.0625,.0025>
<.0625,.0025>,<.0625,.0025>,<.0645,.002>,<.0645,.0009>
<.0645,.0009>,<.0645,.0009>,<.055,.0009>,<.055,.0009>
<.055,.0009>,<.055,.0009>,<.055,.0025>,<.055,.0025>
rotate x*125
}
//Triad
prism {
bezier_spline
-0.00025,
0.00025,
16,
// (--- the <u,v> points ---)
<.055,.0025>,<.055,.0025>,<.0625,.0025>,<.0625,.0025>
<.0625,.0025>,<.0625,.0025>,<.0645,.002>,<.0645,.0009>
<.0645,.0009>,<.0645,.0009>,<.055,.0009>,<.055,.0009>
<.055,.0009>,<.055,.0009>,<.055,.0025>,<.055,.0025>
rotate x*-115
}
}
//chamber
merge {
//shaft
cylinder {
-0.003*x, .054*x, .0015
}
//tip
cylinder {
.05*x, .066*x, .0005
}
}
hollow on
material {
texture {
pigment { rgbt <1,1,1,.9> }
finish {
ambient 0
specular 1
roughness .3
}
}
interior {
media {
#declare Color=<1,1,1>;
#declare opacity=.3;
#declare Diffuse=.8*opacity;
scattering {1,10*Diffuse}
absorption rgb <.25,.25,0>
intervals 50
samples 1,150
method 3
density {bumps
scale .00005}
}
ior 1.04
}
}
}
//needle
difference {
cylinder {
.054*x, .073*x, .0001
}
union {
cylinder {
.053*x, .074*x, .00005
}
box {
<-.001, -.001, -.001>
< .001, .001, .001>
rotate z*75
translate x*.073
translate y*.001
}
}
texture {T_Chrome_4C}
}
//rubber needle holder
cylinder {
.064*x, .065*x, .000499
pigment { color <.9,.9,1> }
finish {Dull}
}
//plunger
union {
cylinder {
-.0075*x, -.0085*x, .005
}
box {
<-.008, -.00045, -.00145>
< .047, .00045, .00145>
}
box {
<-.008, -.00145, -.00045>
< .047, .00145, .00045>
}
cylinder {
.047*x, .0478*x, .00149
}
cylinder {
.0475*x, .0485*x, .0005
}
pigment { color rgb <1,1,1> }
finish { Shiny
ambient .5
}
}
//rubber piece
union {
cylinder {
.0482*x, .0492*x, .00149
}
sor {
10,
<0.0012, 0.0491999>
<0.001, .0492>
<0.00149, 0.05045>
<0.0012, 0.0517>
<0.0012, 0.0517001>
<0.0012, 0.0536>
<0.0012, 0.0536001>
<0.0013, 0.0538>
<0.00149, 0.054>
<0.00149, 0.054>
rotate z*-90
}
pigment { color Black }
finish {Dull}
}
}
}
object {
syringe
translate x*-.03
translate y*-.0012
rotate z*-2.6
rotate y*60
}
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