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#include"colors.inc"
#include"woods.inc"
#include"shapes.inc"
global_settings{
assumed_gamma 1
}
camera{
location<0,10,-10>
look_at<0,1.5,0>
angle 30
}
plane{y,-1e-5
texture{T_Wood12}
}
light_source{<10,10,-10> rgb 1}
#declare j_mat=
material{
texture{
pigment{rgbf 1}
normal{bumps 0.2 scale 0.01}
}
interior{
ior -1
media{
scattering{5, red 5 extinction 0 eccentricity 0.3}
absorption rgb 10
intervals 5
}
}
}
union{
sphere{<-2,1.5,0>,1.5}
Round_Box_Merge(<-0.7,0,-2>,<1.3,0.7,2>,0.2)
torus{2,0.5 rotate x*90 translate<0,0,3>}
Round_Cylinder_Merge(<2,1,-1>,<5,1,4>,1,0.2)
material{j_mat}
hollow
}
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