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#version unofficial megapov 0.7;
global_settings {
assumed_gamma 1
ambient_light 1
max_trace_level 20
motion_blur 10,1}
camera{location<0,10,-10>
sky y
direction<0,0,1>
right x*image_width/image_height
up y
angle 30
look_at<0,11,0>}
#declare zaehler_plus=0.2;
#declare cloud_tex=
texture{pigment{bozo warp{turbulence 2 lambda 4 }
color_map{[0.0 rgbt 1]
[0.65 rgbt 1]
[0.67 rgbf<0.98,0.98,1,0.55>]
[1.0 rgbf<0.98,0.98,1,0.55>]}
scale<2,1,1> scale 5 scale 150
warp{turbulence 1 lambda 4}
rotate<0,90,0>
translate<0,0,50>}
finish{ambient 0 diffuse 0.29}}
#declare cloud_plane=
motion_blur{
plane{y,200 double_illuminate hollow on light_group"sky"}
translate<0,zaehler_plus*2*50,0>*clock}
#declare zaehler=0;
#while(zaehler<1)
#declare tr=zaehler*50;
object{cloud_plane translate<0,tr,0> texture{cloud_tex}}
#declare zaehler=zaehler+zaehler_plus;
#end
sky_sphere{pigment{gradient y
color_map{[0.0 rgb<0.5,0.5,1.0>]
[1.0 rgb<0.235,0.378,1>]}}}
fog{fog_type 2
distance 3000
color rgb<0.5,0.5,1.0>
fog_offset 50
fog_alt 100
turbulence 2}
light_source{<2000,10000,1000> rgb<1,0.836,0.567>*7.6
groups"sky"
glow {type 1
size 20
radius 500
fade_power 4
color rgb<1,0.836,0.567>*2}}
light_source{<2000,10000,1000> rgb<1,0.836,0.567>*7.6
groups"ground"}
plane{y,0 pigment{green 0.3}
finish{diffuse 0.1 ambient 0}
light_group"ground"}
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