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#version unofficial MegaPov 0.7;
#include "colors.inc"
#include "STONES.INC" // Binding include-file for STONES1 and STONES2
#include "STONES1.INC" // Great stone-textures created by Mike Miller
#include "STONES2.INC" // More, done by Dan Farmer and Paul Novak
global_settings
{
assumed_gamma 1.0
}
// ----------------------------------------
camera
{
location <0.0, 2, -4.0>
direction 1.5*z
right 4/3*x
look_at <0.0, 1, 0.0>
}
sky_sphere
{
pigment
{
bozo turbulence 1.0
color_map { [0.0 color rgb 0] [1.0 color rgb .5] }
scale.1}
}
#declare MountFunc = function{"ridgedMF" <0.9, 2, 5, 0.75, 2>}
#declare MBase =
isosurface{
function { y - MountFunc(x,0,z)}
eval
max_gradient 50
contained_by{box{<-10,-1,-10>,<10,4,10>}}
hollow
pigment { rgbt <1,1,1,1> }
finish { ambient 0 diffuse 0 }
interior {
media {
emission { 2, 1 }
method 3
intervals 5
samples 10,10
density {
gradient y*(20)
colour_map {
[0 rgb 0]
[0.5 rgb <0.1,0,0>]
[0.9 rgb <0.9,0.9,0>]
[1 rgb 1]
}
}
}
}
}
object{MBase }
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"Tom Melly" <tom### [at] tomandlucouk> wrote in message
news:3b1e0616@news.povray.org...
> "Nekar Xenos" <j-p### [at] citywalkcoza> wrote in message
> news:3b1dfeb6@news.povray.org...
>
> <snip>
>
> Unless things have changed in MP 0.7, then your emmission statement will
prevent this
> parsing.
>
> Did you mean: emission 2 ? or maybe scattering {2,1} ?
>
I can't seem to find the post sent to p.u.p. about this question... looks like
Outlook Express is doing strange things again...
When I saw your mountain ridged iso on that lightning scene, the first thing I
thought of was "This could make a nice 'Sea of Fire' ", but I can't seem to get
it right. I got the code from the rocket flame of the 'Towards the white' scene.
It always has these shady parts and I can't figure out where they come from.
Does it have something to do with max_trace?
I have tried emission <5,2,1>*4 with other isosurfaces and I got the same sort
of result. I also tried it on this scene now and it also looks quite unlike I
would expect. Any ideas?
Thanks,
- Nekar
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